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== Skill Adjustments == '''Drive''' applies normally to all ground transportation including carts, stagecoaches, and the Lightning Rail. '''Guns''' becomes '''Marksmanship,''' and applies to any non-thrown ranged attacks whether with wands, bows, shipboard weapons, etc. Certain stunts may not apply depending upon the equipment used. '''Pilot''' applies normally to flying craft (including airships), and sea ships, though certain stunts may not function with the latter. '''Science''' becomes '''Wizardry,''' covering the ''learned'' and ''reliable'' areas of magical study. By default, it functions normally but with appropriate flavor alterations as necessary. Iconic wizardly types are encouraged to either create Gadgets with which to manifest tangible sorcerous power, or to write or choose stunts allowing them to do so directly. '''Mysteries''' continues to cover esoteric lore outside normal study, be it academic, magical, or otherwise, including ''unexplored'' or ''inexplicable'' magic and knowledge of peoples and forces outside Khorvaire and on other planes of existence. '''Resolve''' and '''Empathy''' remain unchanged but may for some characters cover the ''intuitive'' and ''innate'' magic some species or fortunate individuals are capable of manifesting through sheer will or force of personality. '''Engineering''' becomes '''Artifice''' and covers the practical application of magical and mechanical knowledge, functioning normally by default with appropriate flavor alterations as necessary.
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