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==Other infamous things that have been Squatted== *In 40K: **The [[Zoats]]. Originally some sort of scout race for the Tyranids, they were wiped out by the 'Nids after the Hive Mind deemed them a liability (read: They weren't popular so GeeDubs fed them to their in-universe garbage disposal). Only returned with the [[Blackstone Fortress]] game with their Tyranid connections scrubbed out. **The [[Eldar]] [[Bonesinger]]. Only got a limited-edition datasheet and then to oblivion... **Necron [[Pariah]]s. The biggest casualty of the great [[Necron]] Retcon of 5th Ed. Thanks for that, [[Matt Ward|Ward]]... ***The original Necron Wraiths were like this too, with the Great Retcron turning them from snakelike Necrons to something more insectoid. Then 9th Edition came around and rebranded them as [[Ophydian Destroyer]]s. ***Same can be said about Necrons' supposed predecessors, the [[Chaos Android]]s. Only appearing in two box sets and getting a few mentions here and there, they didn't occupy a significant role in their time. Well, it wasn't like the Chaos Squats did themselves, as anyone in the Warp, especially slaves, could sent to build/forge weaponry for the legions of Chaos. So naturally, their most prestigious inventions didn't get a pass either. **Tons of heroes from the Imperial Guard have either become MIA or KIA in 9th Edition’s Codex. These include notable names such as Sebastian Yarrick, Ursurkar Creed, Knight Commander Pask, Colour Sergeant Kell, and the special characters from Blackstone Fortress. **The Ork [[Goff Rokker]]s. Too wild to last... until 9th Edition that is. **[[Daemon Prince]]s of [[Chaos Undivided]] are in a semi-squatted status, as [[Be'lakor]] has been retconned into being the only Undivided prince, meanwhile we know jack shit about the "true" alignments about the two Undivided Daemon Primarchs, [[Lorgar]] and [[Perturabo]]. [[God-Slayer|Daniel]], on the other hand, is a bit more dubious. Not only is he an OC created specifically for TWW3, but he's also a [[Make-A-Daemon Prince]] with an allegiance determined by the player. **The [[Dark Eldar]] were in a semi-squatted state for a very long time, with no codex updates for 12 years, until 5th Edition gave them a massive update. They have since stayed out of Squatting status since then. ***That said, most of their special characters have been dropping like flies, and not even [[Asdrubael Vect]] was safe from this from a rules perspective. **The [[Sisters of Battle]] had felt like it was next in line to be squatted for years after the Witch Hunters codex. Not only did they see no models until '''''FUCKING 2019''''', but their relevance in the line had slowly dwindled, going from codex to a White Dwarf article that wasn't updated either to an online-only EPUB file before 8th Edition remembered that they existed and finally resurrected them to some value of freshness. ***The same cannot be said for the [[Repressor]], whose real-world mold was damaged, and a combination of poor sales and GW's refusal to let North Americans print their own models led to its discontinuation. **[[Lost_and_the_Damned|Renegades and Heretics]]. A forgeworld army for traitor guard with its own rules and lore, introduced along with the [[Imperial Armour]] series for the [[Vraks|Siege of Vraks]]. Around 8th and started to be put into Legends. Occasionally, there will be Traitor Guard models from [[Blackstone Fortress]] or [[Kill Team]], but very few options from the traitor guard list like [[Plague Ogryn]]s or [[Mutant Rabble]] are distinctly missing. **[[Genestealer Cult]]s. Originally introduced as part of the original Tyranid codex in 2E and then never seen again for decades until [[Deathwatch: Overkill]] came out with brand new rules for Genestealer cultists. From there on, they've been pretty decently supported. **The [[Tau]] XV15 Stealth Suits is another piece of Warhams history that got written off both in-universe and out of it. See, during the first [[Damocles Crusade]], the Mechanicus managed to capture some of these things and managed to halt their screeching about tech-heresy and xenotech long enough to reverse-engineer the thing. Considering it a waste of time to counter the reverse-engineering (and if you believe some neckbeards, to stop people from just building stealth teams out of Fire Warriors) the XV15 was pulled from production and the bulkier XV25s took their place. Unlike most discontinued models, we haven't even seen this on their special "Built to Order" carousel whenever it's showed up. **[[Tyranid]] [[Mycetic Spores]], one of the most visible losses from the whole [[Chapterhouse Studios]] fiasco. Because GW hates people making models for units they never will do, they decided to just axe the entire unit from the codex with no regard to how utterly fucked the nids were without it - which was pretty much news as usual for the 'nids. Was brought back in 7E as the [[Tyrannocyte]], serving the same purpose but now with an official model. **40K Rules for the [[Blackstone Fortress]] characters. While their appearance in 8E was more a formality than anything, there was no efforts to really keep anything around. The Technoarchaeologist only got ported as a generic character in the Mechanicus Codex while the two Rogue Traders were only profiles for a generic 9E Rogue Trader in a campaign splat...before being scrubbed out with the Agents of the Imperium PDF in favor of Elucia Vhane. *In Warhammer Fantasy: **[[Arachnitids]], although they might still exist in background lore as just Spider-like Squigs instead of as a weird crossover thing between 40K and Fantasy like Oldhammer sometimes attempted. **The [[Chaos Gods of Law]]...not like they did shit anyways. They were mostly used as a opposite force to Chaos in general (like how [[Solkan]] is a god of just and noble war), but then they were dropped to make original Four more morally grey (for example, adding hope as one of characteristics of [[Tzeentch]]). Although it seems like GeeDubs are slowly bringing them back, if [[Warhammer Fantasy Roleplay]] books are to believe. **[[Malal]], though his Squatting had more to do with legal troubles rather than GW shifting gears. Which, if we're perfectly honest, is completely ridiculous. Because it wasn't like the current copyrights holders were using the character AT ALL. GW at least didn't let it die by the existence of Malice (and to some, also Zuvassin and Necoho, the respective gods of ruined schemes and atheism) **The [[Tomb Kings]] once [[Age of Sigmar]] came around. No, [[Ossiarch Bonereapers|those new skelly-boys]] do NOT count. **[[Pygmies (Warhammer Fantasy)|Pygmies]], one of the few times getting Squatted was unironically for the best given the less than stellar cultural undertones associated with them. **The [[Chaos Dwarfs]], which is funny considering now that Warhammer Fantasy was getting more and more grimdark as time went on, a corrupted version of the [[Dwarfs]] made nothing but sense. But we suppose that big beardy dwarfs with big pointy hats and Persian vibes were just ''too silly'' for the serious tones of modern Warhammer...[[Age of Sigmar|or so it seemed]]... ***Hell, their fans were so enraged by their lack of appearances in the last few years (to say nothing about the game that replaced WFB) that they made an entire forum just for them. ***And then [[Total War: Warhammer]] 3 brought them back. And it was glorious. '''HASHUT! VORRGRUND! ZHARR-NAGRUND!''' **Old [[Nippon]], which had ended any attempts at fleshing out [[Eastern Lands]] human nations... well, until [[Total War: Warhammer]] came out. **The [[Fimir]]. They served as servitors of Chaos and were sometimes compared to the beastmen, but a mixture of sculpting errors, subpar stats, and implications about their in-universe reproduction would consign them to the trash bin. They never had any new models in ages, their most recent appearance being, yet again, in [[Total War: Warhammer]]...as a special unit for [[Norsca]]. **[[Bretonnia]], for a very, VERY long time. They were to Fantasy what the Dark Eldar and Sisters of Battle were to 40k, it's just that when they '''FINALLY''' returned, they didn't have the same lore/unit back-up to become popular again, only getting a 6th Edition armybook and then nothing else but erratas. Then AoS started, and fancy Arthurian knights followed skelly-Egyptians in being completely discontinued, before [[Warhammer: The Old World]] officialy announced them. **[[Tilea]], or more accurately, the [[Dogs of War]]. Besides the zaniest mercenary bands and characters, the usual infantry of this faction was so similar to the Empire's guard that people just preferred to play Empire instead. That plus, Tilea's lore is missing the legendary and epic mysticism of Karl Franz' home. It's hard enough to rival [[Sigmar]] in terms of sheer badassery, but you don't do it by making your faction revolve around Borgia-levels of house politics! **[[Albion]]. As with any other human faction it seems. Albion never had real concrete army for a long time and a very negligent role in the lore. Not even [[Total War: Warhammer]] brought them back and that's saying something. Too bad! We could use some Celtic shenanigans, it wasn't like the actual celts had a goddess that was so hellbent on war and violence that it could rival both Khaine and Khorne at their own game. Or hell, even bring Arianka back... **[[Araby]], a rare case of being squatted despite only having models in [[Warmaster]]. Considered to be a province of Bretonnia for the longest time. Possibly not made due to possible complaints from the Arabic community complaining about cultural appropriation, and the whole province thing that could've reminded many of Algeria or many other European colonies. **[[Estalia]], too. [[Total War: Warhammer]] didn't even bother with them and gave the whole country to Balthazar Gelt. That should tell you how much even GW cares about Estalia. And even then, the Empire already has soldiers and officers that look like conquistadors, so what was Estalia going to bring to the table? The [[Warhammer Army Project/Estalia|Warhammer Army Project]] at least tries to make them as interesting as they can possibly get. ***By the way, if you're wondering how good Human factions could be, check out this project. Not the most perfect thing on the planet, but hey. **For years [[Kislev]] was only available in a 5th Ed Rule ''booklet'' with like 4 models, and as optional mercenaries for the [[The Empire (Warhammer Fantasy)|Empire]] in following editions, until [[Total War: Warhammer]] 3 dropped. **[[Cathay]]. Noticing a trend here yet? As above, this changed when TW:W 3 made Cathay their own unique army. **Technically, the old [[Undead]], which counted both Vampires counts and the skellies that would once become the Tomb Kings. Let's say that their theming was less about "high castles and vampires" or "egyptians mummies" and more "Imagine what a fantasy skeleton would wear or do in your average European-inspired fantasy setting". The [[Undead Legion]] could be interpreted as a call-back to those days, though given [[The End Times|what that heralded]], it didn't last long. **In a similar vein, the united forces of chaos, where daemon, mortal and beastman walked on the same field without allies. 5th had the Realms of Chaos armybook give you a novel system which had one of the three factions take the majority share of the army's forces while the others were put to the Special and Rare FOC slots. 6th kept to a similar system, though split between the Hordes of Chaos (mortals and daemons) and Beasts of Chaos (beastmen), likely to avoid excess bloat. Past that, the armies would remain split up by race. Forge World had novel rules to try bringing back the merged forces, but they never really took. GW would try again years later with the [[Legions of Chaos]] and the Grand Army of the Everchosen would bring back the [[Skaven]] to their oft-forgotten roots as a type of Beastmen. However, you know what happened next... **[[Forge World]]'s attempts at both WHF and AoS have both been...meager at best. For WFB, there was Monstrous Arcanum (aka the giant monster book), but there was also an attempt at making some big ongoing campaign that started with [[Tamurkhan: Throne of Chaos]] before just...stopping. And nothing more ever came from FW for WHF because they were making infinite amounts more dosh making 40k stuff. ***The AoS stuff is even sadder, with only a handful of original models for the game and some token Legends Armybooks for their old Tamurkhan's Horde and Legions of Azgorh lists. As anyone knows about [[Warhammer Legends]], the odds of getting out of there, especially with the shakeup in leadership at FW, are quite out of your favor. *In Age of Sigmar: **The Grand Alliance Books. An attempt to create centralized books for mixed armies of the same Grand Alliance, they didn't really do much but confuse people with rules for stuff without battletomes and rules that would only apply to mixed-faction armies. **Orcs. That is to say, regular Orcs, ones that aren't either [[Bonesplitterz|insane painted savages]], [[Ironjawz|hulking armored brutes]] or [[Kruleboyz|conniving filthmongers]]. Their existence was ultimately the result of GW needing to use their old Warhammer line while trying to make new models, but it still stings to see those old greenskins vanish.
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