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===3e=== The 3e svirfneblin appeared in no fewer than three [[Forgotten Realms]] sourcebooks; the ''Forgotten Realms Campaign Setting'', ''Races of Faerun'' and ''Underdark''. It also got a downgraded "lesser" version, which lacked the level adjustment penalties of the true svirfneblin, in a web-expansion for ''Player's Guide to Faerun''. ''3e Svirfneblin:'' ::-2 Strength, +2 Dexterity, +2 Wisdom, -4 Charisma ::Small ::Base Speed 20 feet ::Darkvision 120 feet ::Racial Bonuses: A svirfneblin has a +2 racial bonus on all saving throws, a +2 racial bonus on saving throws against illusions, a +1 racial bonus on attack rolls against kobolds and goblinoids, a +2 racial bonus on Craft (Alchemy) and Listen checks, and a +2 racial bonus on Hide checks that doubles to +4 in underground environments. ::+4 Dodge bonus against all creatures. ::Spell Resistance: 11 + Class Level ::Stonecunning: +2 racial bonus on Search checks to notice unusual stonework, can automatically make a Search check for this purpose when they come within 10 feet of unusual stone, and can intuit depth underground. ::Spell-Like Abilities: 1/day - Blindness/Deafness, Blur, Disguise Self. Caster level equals class level. Save DC is Charisma-based with a +4 racial modifier. ::Nondetection (Su): A svirfneblin is under a permanent Nondetection effect (caster level equals class level). ::Increase the saving throw DC of all Illusion spells cast by +1. ::Weapon Familiarity: Gnome Hooked Hammers. ::Favored Class: [[Rogue]] ::[[Level Adjustment]]: +3 ''Lesser Svirfneblin:'' In addition to the standard gnome abilities, except where noted, a Leser Svirfneblin has the following traits: ::-2 Strength, +2 Dexterity (replaces default gnome ability adjustments) ::Darkvision 60 feet ::Stonecunning: +2 racial bonus on Search checks to notice unusual stonework, can automatically make a Search check for this purpose when they come within 10 feet of unusual stone, and can intuit depth underground. ::+2 racial bonus on saving throws vs. spells and spell-like effects (relaces gnome bonus to saves vs. illusions). ::+1 dodge bonus to AC against all creatures (replaces the gnome's +4 dodge AC vs. giants). ::Weapon Familiarity: Gnome Hooked Hammers ::Increase the saving throw DC of all Illusion spells cast by +1. ::Spell-like Abilities: 1/day - Resistance, Daze, Lullaby, caster level equals 1/2 character level, DC 10 + spell level + Cha modifier. ::+2 racial bonus on Hide checks, which doubles to +4 when underground. ::Favored Class: [[Rogue]] ====Pathfinder==== [[File:Svirfneblin B1.png|right|200px]] Ironically, despite their long association with D&D, svirfneblin are - or at least were - legal enough for [[Pathfinder]] to use them in the ''Advanced Race Guide'' and its follow-up ''Inner Sea Races''. However, perhaps due to the tenuous nature of that claim, those were the only books they received any attention in, and Pathfinder mostly prefers to focus on the [[Pech]] instead. ::+2 Dexterity, +2 Wisdom, -2 Strength, -4 Charisma ::Gnome ::Small ::Slow Speed: 20 feet ::Defensive Training: +2 dodge bonus to AC ::Senses: Darkvision 120 feet and Lowlight Vision ::Fortunate: +2 racial bonus on all saving throws ::Skilled: +2 racial bonus on Stealth checks (+4 when underground), Craft (Alchemy) checks and Perception checks. ::Hatred: +1 racial bonus on attack rolls against humanoids with the Reptilian and Dwarven subtypes. ::Stonecunning: As per Dwarf. ::Spell Resistance: 11 + Character Level. ::Svirfneblin Magic: +1 to the DCs of all Illusion spells cast, constant Nondetection effect on self, cast Blindness/Deafness, Blur and Disguise Self 1/day, caster level equals character level.
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