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==Society== Socially, tari can be divided into two subspecies; Urban and Wild. There are no biological differences, and both center themselves around a psionic chieftain, they just have different social lives. Urban tari carve out a living for themselves in the unwanted places of the city-states and the larger communities of Tyr; they dig warrens underneath garbage dumps, crawl into sewers, and cluster in abandoned houses. They spend their days sleeping through the heat, and emerge at night to scavenge for food and water - as well as to steal whatever they think would be appropriate tribute for their chieftain. They're not ''good'' thieves, and a typical tari raid is almost comical with its would-be pilferers making a lot of noise, upsetting tables and toppling chairs in their clumsy approach, but they make off with enough genuine treasures along with the garbage that people were simply throwing away that an urban tari chieftain's throne-room often has a surprising amount of genuinely valuable stuff mixed in with obvious trash. For all the challenges, urban tari life can be surprisingly comfortable. The same cannot be said for the wild tari, who wander the blasted wastes of Athas as nomadic hunter-scavengers. These tribes move their few belongings and families in triangular frames of leather and wooden poles, which are piled high with goods and then dragged along the ground. Usually by the tari themselves; the tari recognize the usefulness of herd-beasts, but their beast-taming and animal handling skills definitely are not the greatest. Still, a lucky tari tribe may have one or two [[inix]] or [[crodlu]] to carry their stuff around. Theirs is a harsh life, with a daily struggle of scouting miles in all directions to find the richest grounds, contending with the desert's other creatures for the little food to be had. Making things harder for the poor tari is that even though they are largely a peaceful and unmalevolent race, they are still regarded as vermin across the Tyr region - it's implied that many have no idea that they are even sapient. Most city-states maintain a bounty of 8 ceramic pieces per tari head, and those who tread in shadier circles know the [[alchemist]]s and [[bard]]s will pay 12 ceramic pieces for an intact set of tari ichor glands... of course, getting them out of the jaws without injecting ''yourself'' with the noxious stuff is easier said than done... Hunting packs of tari consist of 5-30 ordinary tari, 2d6 elite warriors, and their chieftain. They focus largely on scavenging carcasses and bringing down small game; creatures the size of a human or bigger are generally regarded as more trouble than they are worth to hunt, unless the pack outnumbers the potential prey ''at least'' three to one.
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