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Terraforming Mars
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==Standard Projects== You can always do a Standard Project, if you can afford it, so it's always an option if you didn't draw the cards you need. However, a Standard Project will always be more expensive/less efficient than playing a project card that has the same effect. For example: Power Plant, the standard project, costs $11 and doesn't have any tags, whereas Power Plant, the card, only costs $4 and gives you both a building tag and a power tag. Thus, use Standard Projects only when you really need to do something and you don't have a card for it. '''Sell Patents:''' Discard any number of cards to get $1 per card discarded. "But wait, if it costs me $3 to buy cards in the first place, why would I ever want to do this"? Good question. Sometimes, you can draw cards for free as a result of playing or activating cards or placing tiles in certain spots, and they might be trash. Sometimes, you want to wait to see what other players will do before you do anything big, so you need to stall for time without passing. And sometimes, it's just because you miscalculated and find yourself $1 or $2 short of being able to play something that you really need to play right now. '''Power Plant:''' Increase your energy production by one step. '''Asteroid:''' Throw a huge fuckin' rock at the planet, raising the temperature one step. '''Aquifer:''' Place an ocean tile. '''Greenery:''' Place a greenery tile. Remember that you get to raise the oxygen whenever you place a greenery. '''City:''' Place a city tile. Also increase your megacredit production one step.
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