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===Army Rules=== '''War Cry!:''' Once per game at the start of a player turn, your general can make all your units gain +1" Advance rate, +2" March Rate, and Swifstride until the end of your turn. Use on turn 2 to land those long charges. '''Oi it bites!:''' Squigs can only be joined by other Squigs. '''Nets:''' Enemy units in contact with friendly units with this rule get combat penalties. Roll a d6 at the start of each combat phase, on 2+ the enemy suffers -1 to str/AP. On a 1 the unit with nets net itself. A unit can only be netted once in a phase (so no reducing enemies to 0 str, at least not with nets alone). This upgrade is great, the downside rarely happens, and the goblins that take this rarely suffer from the -1 because their str is so bad by default anyways. '''Shambolic:''' Units with this cannot be joined by characters. If all of the random movement dice for this unit show the same result, the unit loses d3 health and moves in a random direction. If a unit with this rule hits pretty much anything besides open terrain, they are fucked. '''Running Amok!!''' Units with this rule move in a random direction when using random movement. '''Ricochet(x):''' When models with this rule come into contact with any other unit, it moves through them and inflicts (x) hits. The rule is more complicated than this, but the rulebooks are free, and I'm not going to type it all out here. '''Born to Fight:''' gain +1 Str and AP during the first Combat Round or if the unit is Steadfast. Charge wide to maximize contact, then reform to be deeper than your opponent so you can outgrind most anything. All of your orcs have this, and you need to use it. If you forget to take full advantage of Born to Fight, you should just spam goblins. Orcs require you to abuse this to get the most out of their attacks. '''Venomous Fangs:''' For Wyvern and Gargantulas, before rolling attacks from this model, nominate one of its attacks to be the venomous fangs, that one attack gains multiple wounds (d3+1). Even if this attack turns into more attacks (like with battle focus) only that one attack has multiple wounds. A great force multiplier against heroes and monsters but can be a bit hit-or-miss being on only one attack. '''Mammoth Stabber:''' Available to your footslogging feral orcs. Gives them some impact hits, not a huge boost, but will fuck any monster they charge.
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