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===Spell Classifications=== '''Learned Spells''' Spells numbered 1-6 in each path. Determines which spells your Wizard is capable of knowing. Any spell can only be attempted once in a magic phase, even if multiple wizards know the spell (unless the spell is replicable, see below). Don't be a chump and choose the highest numbered spell available to your wizard. The power of Wizard Masters and Adepts is wider variety. Spell 6 is not necessarily better than spell 1. Choose the spells based on your list and what will work best for your army. '''The Hereditary Spell''' Your army's hereditary spell will be listed in your army book. They are usually pretty good, so you'll probably be taking it. '''Attribute Spells''' Some paths have an associated Attribute Spell. This spell cannot be cast individually but is instead cast every time your wizard successfully casts a spell from that path (unless stated otherwise). Attribute spells cannot be dispelled. '''Replicable Spells''' If a spell is replicable (labeled ''rep'') you may attempt to cast it multiple times in a single magic phase, but each wizard that knows the replicable spell may only attempt to cast it once. '''Bound Spells''' Some models and items have access to bound spells, they can be a copy of a spell from the Paths of Magic or a unique spell. Bound Spells are not cast like normal spells. Instead, you decide to use 2 or 3 dice from your magic pool and discard them, automatically casting the spell without rolling for it. Bound spells have a power level (usually 4/8), those numbers refer to the total roll needed to dispell the bound spell when it is cast with 2 or 3 dice. If the bound spell is a spell from one of the paths of magic, it casts the corresponding attribute spell as well, but bound spells cannot be boosted or augmented.
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