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The 9th Age/Tactics/Saurian Ancients
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===Armory=== '''Blowpipe''' 2 shots at weak strength and short-range but at least they're poisoned. Generally, a pass, to make the most out of it you will be shooting with penalties (-1 for moving, -1 to range usually) making your already meh skinks only hit on 6s anyways. It does have +1 to hit against giants, but you have better tools for killing monsters anyways. '''Poisoned Javelin''' only 1 shot at short range, but at the user's STR and AP and has quick to fire. 1 fewer shot than the blowpipes, but you'll at least be hitting things more after running up and has the ability to be buffed by spells and other goodies. '''Giant Blowpipes''' Read Blowpipes above but 8 shots, +1 str, and quick to fire, is only available on Taurosaurs. If you take it as a character mount it additionally has a better to hit. Its main issue is that it is only available on Taurosaurs. Taurosaurs are CC monsters and have a huge number of strong impact hits and stomps at great strength in addition to its large number of standard attacks and attacks from its skink crew, so if your target is within 12" and shootable, why haven't you charged it and done much more damage? '''Great Bow''' Again only on the Taurosaur and you couldn't ask for a better bolt thrower chassis. Compared to other race's bolt throwers, it has a shorter range and less strength, but it will do the work and you can always just charge. If you need some mid range shooting support, this will do the job.
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