Editing
The 9th Age/Tactics/Warriors of the Dark Gods
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Army Rules=== '''Favours of the Dark Gods''' A character with a favour cannot join a unit with different favour. Does not prevent favored characters from joining units with no favour. Favours are available for one of your characters and many of your units, this is where much of the flexibility of the WDG list comes from. All seven favours are listed here, units that can take favours are noted in their respective entry. *'''Favour of Kuulima, Goddess of Envy:''' Gains Swiftstride, and reroll hit rolls and charge range rolls of 1 during charges. For longer charge ranges and more punch on Charges. *'''Favour of Akaan, God of Gluttony:''' When a model with this favour charges a fleeing unit or wins combat and does NOT pursue or overrun, the model gains +1 str for the rest of the game. Can only trigger once. Usually cheaper on units, but you're still paying for a possible boost and one you definitely won't have on the first combat. A win-more favour, other choices are better value. *'''Favour of Sugulag, God of Greed:''' The bearer gains a great weapon, halberd, paired weapons, and weapon master. A character also increases their special equipment allowance by 50 points. A very flexible choice. Does not prevent the model from purchasing additional weapons as per their unit entry. *'''Favour of Cibaresh, God of Lust:''' The model gains Feigned Flight and Strider. Models with this favour may declare a flee reaction even if the unit is fearless and rally rolls after fleeing are minimized. Gives you the option of running avoidance anything, and not trip on pebbles. **Notable that Strider does not apply to Dangerous Terrain Checks not caused by Terrain, such as those caused by fleeing through units. *'''Favour of Savar, God of Pride:''' Discipline tests taken by a unit with at least one model with this favor is minimized. A basic choice, but will make your tarpit unmoveable. *'''Favour of Nukuja, Goddess of Sloth:''' Models with this favor gain +1 resilience. Tanks up your guys, but if they ever charge, Advance, or march more than 10" they lose this favour for 1 turn (6" if the model is Gigantic). *'''Favour of Vanadra, Goddess of Wrath:''' The model gains Lightning Reflexes and +1 agility but enemy models gain +1 to hit models with this favour. These effects are only during the first round of combat. If you're confident you can crush your enemy before they hit back, this will help you do that. '''Battle Fever:''' Reroll failed panic and Break tests, keeping your lesser Vikings in the fight. '''Path of the Favoured:''' Warriors that walk the Path for the favor of gods. Reroll Break tests and Unit champion gains +1 Discipline and +1 health to a max of +3. '''Path of the Exiled:''' mutated Warriors that were punished by the gods but still walk the path. Reroll Break tests and After taking break tests, models with this rule in a unit that fail a break test from close combat make close combat attacks as if it was normal combat and are then removed as casualties. This makes units with Path of the Exiled deadly traps to be in combat with. '''Irredeemable''' those that fell too far from grace to ever ascend on the path and fully mutated into blobs. The model cannot stomp but can make grind attacks as supporting attacks from the second rank that ignore the normal attack limit. When a model with this rule is killed in combat it is not removed until after initiative step 0, so they will always get some hits in. '''Veil Walker''' When a model with this rule casts a non-bound spell, you may discard one veil token when declaring targets and add one of the following attacks to the spell: *Secret of Flesh: failed to-wound rolls from the spell must be re-rolled. *Secret of Separation: the spell's range is increased by 6" (only 3" for aura spells). Spells with range: caster is not affected. *Secret of Substance: Successful armor saves for wounds caused by this spell must be re-rolled. '''Trophy Rack:''' rerolls failed Discipline test for its unit, gives a combat score bonus for killing in duels, and let them have one Banner Enchantment (letting you have more Battle Standard Bearer than normally allowed). '''Unburnt''' Flaming attacks taken against this model must re-roll successful to-wound rolls, and treat all Un-Unburnt as Insignificant.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information