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The Islands of Sina Una
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==Classes and Subclasses== [[File:Sina_Una_Babaylan.JPG|400px|thumb|right|A '''Babaylan''' looking too spooky for her own good.]] The campaign introduces features most of the classic character classes from the PHB, and how they fit in the culture of the Islands. The campaign also introduces two new classes for the setting: the '''Babaylan''', an Intelligence-based spellcaster that channels the spirits of the Islands to cast their spells; and the '''Headhunter''', a warrior tasked by the spirits to hunt down and punish those who had gone beyond the pale, but at the same time make sure that their sins don't taint their communities with their evil. * '''[[Barbarian]]s''' get the '''Path of the Black River''', where they become an active servant of the Black River itself, and gain several Death-themed abilities. * '''[[Bard]]s''' gain the '''Çollege of Siday''', which focuses on the remembrance and retelling of old-school (as in, the ones that take several ''days'' to tell) epics to the peoples of far-flung communities. These tales of adventure and derring-do give positive effects in return to both the bard and their party. * '''[[Cleric]]s''' gain the '''Volcano Domain''', which gives access to not only spells of fire, earth, and ash, but also the ability to set hostiles within 15 feet of you ''on fire'' while healing your allies in turn. * '''[[Druid]]s''' may elect to join the '''Circle of Tides''', a group of druids who seek to study Nature in its ever-changing aspect. They swap out the ability to Wildshape for "adaptations", which are small but helpful effects that otherwise wouldn't be available via the Druid spell list. * '''[[Fighter]]s''' may become '''Kawal''' (lit. guards or protectors), stalwart and untiring defenders of their communities. * '''[[Monk]]s''' may follow the '''Path of Kaluluwa''', and gain such a mastery over their bodies that their spirits may join their mortal forms in battle. * '''[[Paladin]]s''' may take up the '''Oath of Blood''', where the Paladin gives them over totally into the service of another, and gain power for doing so. * '''[[Ranger]]s''' may become '''Mangangaway''', whose experiences in battle given them better insight and preparation in the fights to follow. * '''[[Rogue]]s''' can become '''Graverobbers''', individuals who were cursed due to desecrating gravesites, but have embraced the curses put on them by the spirits to become terrifying combatants. * '''[[Sorcerer]]s''' may discover that they come from a '''Diwata Bloodline''', and can gradually bring out the powers of this ancestory spirit until the magic that they weave are mighty indeed. * '''[[Warlock]]s''' may claim any of the so-called Mooneaters as their eldritch patrons, fueling their destructive powers in exchange for a constant need to be in the center of conflict. Higher-leveled Warlocks of this pact may consume other spirits to empower themselves, cause fear on their enemies, even unleashing a wave of destruction on a number of targets of the Warlock's choice. * '''[[Wizard]]s''' may elect to become '''Mentala''', spellcasters who harness the bamboo plant in both scribing their spells, as well as embodying its adaptable and flexible nature.
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