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The Monolith From Beyond Space and Time
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===Outside The Monolith=== The party's real troubles will begin when they get close enough to see the monolith. This is because [[What|tiny superintelligent alien spaceships will invade the characters' bodies through their eyeballs, which will then possess them whenever they fall asleep]]. On the plus side, you get to regrow any body parts you lost when you played any of Raggi's other modules and you'll be invincible while the aliens are in control. On the downside, the aliens also force you to kill any living thing within 100 feet that hasn't also been invaded by the alien possessors. The only way to stop the possessions is to close the Monolith (itself an agonizing ordeal, as described below) which makes them "go dormant" for no apparent reason, which means that the party must either follow the DM's railroading or be rendered incapable of functioning outside of completely deserted areas. Oddly enough the book also mentions that if a character is pregnant (assuming the group you're in [[/d/|is a little different from the normal one]]) then the baby is possessed by the aliens, and there's no possible way to cure them. Even closing the monolith does nothing. Then you have The Guardian. It's a thing that is able to attack from another reality, which means it can deal enormous amounts of damage while remaining utterly indestructible itself. Naturally, Raggi advises that the DM hides the fact that it's invincible from the players until they figure it out on their own. Also naturally it has a range of 50' from the Monolith, and so it'll continuously hit and deal damage to the party without any way of stopping it. Even if the party separates it'll just teleport to who it wants to hit. The intent is to drive the party ''to'' the Monolith, as if any party in the history of forever would run ''deeper'' into an invisible, unkillable monster's killzone instead of skirting it and seeking a solution.
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