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===Cons=== *'''No Magic''': What, you want to blow shit up with your mind like a god damn pussy? If that's the case Khorne isn't for you. Even the Dwarfs have a substitute in the form of Runes that make up for it to an extent. You will not be able to contribute any magic to the field in the form of wizards, costing you some AOE burst. *'''Less Effective Against Elites''': with your battle mechanic keying off ''number'' of kills it means that against elite factions that bring fewer soldiers you will be less effective. Not ''ineffective'' mind you, but it does mean you'll be at a disadvantage as less units benefit from your Hellblade ability. *'''Limited Ranged''': Skullcannons and marauder horsemen are your only ranged option, meaning you don't really have any option to play defense. Granted if you wanted to play a defensive set up why the hell are you playing Khorne in the first place? *'''Lack of Versatility''': Sneakiness and subtlety are for little bitches. You may be one of the most hardcore melee rush factions in the game, but that's really all you got going for you. This can make Khorne relatively easier to game plan for compared to a lot of other factions who have an easier time employing numerous tactics. *'''Top Heavy''': More of a problem before the Champions of Chaos DLC when Khorne's cheapest infantry unit were freaking Chaos Warriors but Khorne is still missing cheap anti-large infantry and expendable chaff, both of which are necessary to spread the field. *'''Friends? What are those?''': Well... what do you expect? Not only are you playing a game called Total '''WAR''', you're playing for the Chaos God of Blood. The only mortal "allies" you can make are with the Warriors of Chaos, Beastmen, Norsca and ''potentially'' Skaven and Ogres, if they're not feeling duplicitous. Even as far as Daemons go, Slaanesh isn't keen on working with your forces and even other Khornate factions tend to rub each other the wrong way. Everyone else hates your god damn guts and for good reason. *'''DLC''': Every core race has joined this club, and you are noticeably missing core units from the mortals side of things unless you open your wallet. *'''Poor Economy''': What the hell were you expecting? It's the Blood God, not the Personal Finance God. The only money you'll be making is from post battle loot, sacking and raiding. Combine that with your expensive units and the fact that Blood Hosts cost upkeep and you'll be in the red most of the time.
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