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===Cons=== *'''Price Tags''': Because of the Hybrid nature of a lot of your units, they tend to lean more on the expensive side. Even for units where the hybrid function really isn't that great (Like, no one gets Armoured Kossars for the pistols). This can bite you when you need to pay extra for a unit that has a bonus function you don't need when you would probably be paying less for a more specialized unit. *'''Minimal Mount Options''': You'd better like horses or bears, because that's all anyone gets to saddle up on. Unfortunately, unless added in at a later patch or by popular demand, even Katarin is restricted to either a horse or a bear to ride into battle rather than a war sled (aside from her ice-gliding technique). *'''Absent Artillery''': Though you do have the Little Grom, which is more than some factions have, you have no other dedicated artillery units. Your rather robust cavalry and missile infantry can compensate somewhat but long range shootouts can and will turn against you if you can't close the distance. *'''Poor Magic''': You only have two magic lores and to be honest neither of them are that great compared to other options. Could be worse, you at least [[Khorne|have magic]] but that wonβt be of much help when High Elves and Tzeentch blows up your lines with their brains while your magic just tickles them. Ulrika gives you Lore of Shadows but you only get one of her in campaign and she is expensive in Multiplayer. *'''No Air Units''': This is not going to be a flying faction in any way. You have more than enough missiles to deal with enemy fliers but having to concede the sky means that your opponent has an easier time dictating the fight and choosing their targets compared to you. *'''Harder Campaign''': Since you start right on the border of the Chaos Wastes, you're going to be dealing with a ton of Chaos armies marching your way. This can make the Kislev campaigns pretty tricky as you have so many Daemons and Norscans from the north to deal with. Not to mention the potentially pugnacious Vampire Counts to your south. This is, of course, not even counting the constant Chaos Rifts that utterly swamp the lands all around you. Is it fluffy? Oh absolutely! Will you get sick of the never ending Chaos stacks pounding on your door? Sweet Ursun yes. Your economy will be stretched quite thin as you're going to need several banner armies just to hold the motherland while Katarin/Kostaltyn venture into the Realms of Chaos. - now that you can build defense buildings to stop rifts opening things are a lot less stressful though. Immortal Empires isn't that much better because you are surrounded by way more enemies and Kislev takes up a much smaller portion of the map. DLC may help in the future but understand that Kislev is hard mode in campaign right now. *'''DLC''': Yeah, this will be safe to assume. The Kislev starting roster is rather light compared to some of the other factions from prior entries (partly because the other TW:W titles only had four starting factions as opposed to TW:W III's six, and all the unit variants actually serve their own purpose instead of just "oh, here's the exact same unit but with shields" which caused bloat and partly because Kislev has a lot of units doing two roles at once so no need for a spear AND an archer unit when Kossars do both), so it's safe to say CA/GW kept some of the list in the back pocket for a cash grab. Get ready to join the very large "We need to fork over extra dough to be relevant in multiplayer" club.
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