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===Cons=== *'''DLC Faction''': The pre-order bonus faction for the second Total War: Warhammer game, or a $10 tax to any/everyone who didn't pre-order it. Potentially a petty mark against it, considering that even the base game factions have DLC packs, but at least the base game factions are freely playable even aside that. *'''Limited Range''': Your missile doesn't go very far and you can only get a single unit of artillery, the melee is where you belong. *'''Lack of Armor''': These boys believe that nice pectorals and flowing hair make a perfect substitute for armor. They are wrong. You can get shredded by missiles and artillery, so watch out. *'''No Heavy Cav''': You have marauder horsemen and some monsters that can fill the role, but it doesn't quite replace the impact heavy cavalry can have on the field. This means you are missing out on some mobile hard-hitting power. *'''Limited Lord Choices''': You have the least amount of Lord Variety in your base roster out of all the factions. Aside from your two Legendary Lords you only have one generic option, which is only useful on a Mammoth. Yes you can get an Exalted Lord of Change or Great Unclean One in campaign, but you need to go down a specific path to do so. Pray for a DLC that gives you a generic caster lord. *'''Campaign is shit in WH2''': You will get swarmed by every other faction on the map and you have a hard time holding any territory, not to mention trying to expand into the Old World or Naggarond. The Norscan campaign was designed around the climate mechanics in Warhammer 1, which 2 completely abandoned. Thankfully in Warhammer 3, Norsca is no longer bound to the coastline, and they got some touch ups to make them less painful to play.
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