Editing
Uncaged
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Volume 3= '''The Night Watch''' ::'''Synopsis:''' Whilst stopping at the Maul & Mead Tavern in the small village of Vaxla, the party overhears talk of monsters who have recently assaulted a member of the local guards, the Night Watch. Naturally, they are hired to pad out the ranks and find the monsters. ::'''Notes:''' The "monsters" are a lesbian couple; a [[dryad]] named Jega and a [[harpy]] named Sila. They're innocent victims, as the injured Night Watch member sought to capture Jega and sell her to an unscrupulous local merchant. Primarily, this is a social adventure, not a beat 'em up. '''Cherry Blossoms and Black Feathers''' ::'''Synopsis:''' As they travel through the woods, the party stumbles across a corpse laying at the foot of a flowering cherry tree, from which emerges a [[dryad]] who claims that this is the latest victim of a pair of [[harpy|harpies]] who live in the cliffs above. She begs them to remove the monsters and promises magical favors. ::'''Notes:''' The dryad is actually the evil one here, trying to use black magic to undo the magical bond that keeps her constrained to the presence of her cherry tree. The harpies are innocent victims she uses her powers to force to do her bidding, largely luring humans to her side so she can perform murderous experiments on them. '''The Brewster's Daughter''' ::'''Synopsis:''' The party arrives in the town of Konigsthron for the beer festival known as Lord Gaffer's Cup. When the head of the Black Hat Brewery (an alewife-exclusive brewing company), a now-aged [[druid]]ess named Gwenna, is arrested on suspicion of [[witch]]craft, the prty must clear her name. ::'''Notes:''' The true mastermind is the Abbot of the Grey Cloister, who has been corrupted by a demon that he and Gwenna defeated and sealed away many years ago. He is slandering her as part of a scheme to free the demon. '''Keen Misunderstanding''' ::'''Synopsis:''' In the small town of Crainsol, the party are recruited by the local church for help dealing with a plague of [[spectre]]s, as well as the [[banshee]] that they believe is responsible. ::'''Notes:''' Spoiler alert; the banshee is innocent of any wrongdoing (are you surprised, at this point?) and in fact she is a [[fey]] being bound by an ancient pact from when Crainsol was founded to guide the spirits of the departed to the afterlife. The best ending is, of course, to unearth the truth about the banshee. ::'''New Monsters:''' [[Banshee]] (Neutral Good Fey) '''The Necromancer's Brother''' ::'''Synopsis:''' In their travels, the party stumbles upon the isolated town of Levinbolt, which is full of fear from rumors that the Alabaster Mansion is being haunted by a banshee that may be connected to the mysterious [[half-elf]] [[necromancer]] twins, Henriette and Julian, who once lived there. Of course, the party is recruited to investigate the apparent haunting. ::'''Notes:''' It turns out there were never twin siblings, but one FtM transsexual half-elf. Born Henriette, he used magic and surgery to recreate himself into Julian, but by doing so, he angered the fey gods by "wasting her beauty" and was placed under a wasting curse that ultimately turned him into the [[banshee]] now haunting his mansion. The party can either risk their lives to destroy the spirit and send it to whatever fate awaits it, or they can complete the ritual Julian invented and cure him of his bansheehood. '''Waters Shallow, Roots Deep''' ::'''Synopsis:''' Stumbling across the small town of Rootstock, the party is invited to take part in the twice-yearly Festival of Blessings. Hidden beneath Rootstock is the lair of a [[dryad]] who guards a [[lich]] phylactery, having sacrificed her humanity as part of a bargain to save her village after it overhunted itself into famine. Now the lich siphons off portions of the souls of the populace during the Festival of Blessings to sustain itself. ::'''Notes:''' The problem with this adventure is, in a nutshell: it's boring. There is no real reason as written to bother hunting the dryad down unless the party had already defeated the lich and was tracking its phylactery; it just presumes the party will partake in the festival, then randomly decide to open a door that leads to the dryad's not-so-hidden lair. '''The Haunting of Coldwood Manor''' ::'''Synopsis:''' When the spectral dead begin rising on the grounds of Coldwood Manor, Lord Cunningham seeks to hire enterprising adventurers to take care of the problem before his wife succumbs to an illness they are aggravating. ::'''Notes:''' Lord Cunningham is actually a vampire pulling the old "marry a woman to gain an easy victim" gambit, and the ghosts are actually the spirits of his previous victims trying to save his latest wife from death between his teeth. '''Seven Tears by the Sea''' ::'''Synopsis:''' Mayor Paden Stornlock of the coastal community of Briebhig calls for adventurers to help solve the mysterious affliction plaguing his wife, as well as the curse that is ruining the town's economy. ::'''Notes:''' Stornlock's misery is all his own fault; unsustainable fishing practices have ravaged the ecosystem, and his [[selkie]] wife is dying because he is refusing to let her return to the sea, spiting the terms he agreed to when he struck a bargain with a [[hag]] so many years ago. * '''New Monsters:''' Bone-Sailor ([[pirate]] [[skeleton]]), Flotsman ([[scarecrow]]-like [[construct]]s made of flotsam and used as warning dummies), Jetsam Golem '''Lamias, Tigers, and Weres, Oh My!''' ::'''Synopsis:''' The town of Athelney has been overrun by displacer beast kittens and sabertooth tiger cubs wearing cute little bows, all bearing notes that challenge brave adventurers to come to Spellburned Tower. Those who respond will find they have answered the summons of the [[weretiger]] Jacklyn Hyde and her [[lamia]] wife Morga Fae, whose human daughter Gretzel has turned herself into a [[banshee]] after a failed attempt to become a [[lich]]. Now they need adventurers to defeat the monster Gretzel has become before she can steal enough souls to complete her transformation. ::'''Notes:''' Despite the rather goofy elements, this is intended to be a straightforward adventure. '''On These Cursed Wings''' ::'''Synopsis:''' The party stumbles across a clan of [[harpy|harpies]] who have become fixated with the idea of abducting [[wizard]]s to try and cure the curse that created them. They've bitten off more than they can chew with their latest victim, however, who intends to kill them all and steal their eggs before they lose their lucidity and kill him. ::'''Notes:''' This adventure is trying to go for moral ambiguity, but it's not doing a very good job. '''Reclaim''' ::'''Synopsis:''' When a [[Chromatic Dragon|Red Dragon]] in disguise infiltrates the village of Meijin, its [[Yuki-Onna]] guardian reaches out to the party for help in unearthing the deceitful dragon before it can turn the people of Meijin against their protector, the only force keeping them from being annihilated by blizzards and avalanches. ::'''Notes:''' It's possible to bargain with the Red Dragon, but she's young, stupid and defiant, so it's accepted the party will end up killing her. ::'''New Magic Items:''' Winter's Wand, a Rare 7-charged wand that can cast Ice Knife at a cost of 1 charge (spending more charges when casting amps up the spell level by +1 per charge). '''The Hunt for the Queen-Serpent''' ::'''Synopsis:''' When Shahmaran, Queen of Snakes, offers to make Princess Parisa of Tarsos her heir, she has no idea that she is playing right into the hands of the corrupt and power-hungry Vizier of Tarsos, Reza. The party is hired initially to hunt Shahmaran down, ostensibly to cure the grief-sickened Sultan of Tarsos, Jumalee, but the fate of Tarsos depends on them seeing through the vizier's deception, for if Shahmaran is slain, the half-serpent maran she rules over will seek a bloody revenge. ::'''Notes:''' Getting the good ending for this adventure requires players who are ''not'' bloodthirsty [[murderhobo]]s, but that's something of a running theme in these anthologies. ::'''New Monsters:''' Maran '''Lolth's Punishment''' ::'''Synopsis:''' When the remote, peaceful mountain mining village of Baumsville comes under siege by a fearsome [[yochlol]], the party is recruited to save them. ::'''Notes:''' Complicating matters is the presence of a renegade [[drow]] priestess named Xune; the yochlol was originally her lesbian lover, Nasra, who was punished for her devotion to Xune by being transformed into a demon. Xune asks the party to retrieve a relic sacred to [[Vhaeraun]] she can use as part of a ritual to restore her lover. '''Draconis Argonautica''' ::'''Synopsis:''' In this riff on the story of Jason and the Argonauts, the party are hired by Colchia, the [[Chromatic Dragon|Red]] [[Half-Dragon]] and her wife the demigoddess Atalanta to recover the Golden Fleece that Jason and his bullyboy crew stole from them. ::'''Notes:''' The party will be rewarded better for keeping the casualties and damage to a minimum whilst sneaking aboard the Argo. '''It's All In Your Head''' ::'''Synopsis:''' When bodies start turning up in the harsh, rough-and-tumble coastal fishing/mining village of Fellbrae, the party are the only ones who can discover the cause. ::'''Notes:''' It turns out the cause is the magistrate's daughter, a Nukekubi who has been unconsciously pursuing those whom she knew were criminals but who were able to manipulate the law to escape justice. ::'''New Monsters:''' Nukekubi '''A Storm of Wishes''' ::'''Synopsis:''' The party is approached by a blind [[medusa]] priestess from the long concealed island of Stonesea, who begs for their aid in rescuing her kinsfolk, who have been turned to stone by the vengeful [[elemental]] servitor of a tempestuous storm god ([[Poseidon]] by default, but [[Talos]] is suggested for [[Forgotten Realms]] games). ::'''Notes:''' The servitor, Pelagios, is actually no happier about having been trapped in the long-abandoned shrine than the medusas were to find him there, and once weakened enough to calm down, will voluntarily surrender if the party agrees to banish him rather than kill him. '''Three Heads Are Better Than One''' ::'''Synopsis:''' WHen the Mother of All Monsters Circus comes to the village of Dragon's Breath, it should be fun for all. Unfortunately, somebody is causing problems, causing the ringmaster Echidna to recruit the players to investigate the situation. ::'''Notes:''' Try to get your players to understand when the fight breaks out that Echidna will be ''very'' unhappy with them killing any of the exhibits runamuck. Time to break out the non-lethal tactics! '''The Serpent and the Sea''' ::'''Synopsis:''' When the party steels a sacred relic belonging to a sea god, they are nearly sunken by a storm raised in divine wrath. They are rescued by a ship crewed by [[naga]] from the island they just raided, who attempt to persuade the party to peacefully return what they took, lest their patron grow even angrier. ::'''Notes:''' You can probably figure it out from the synopsis, but being polite and respectful to the naga will pay out for the party in the long run. Restrain your [[murderhobo]]s, or better yet, don't run this one for them. ::'''New Magic Items:''' Dav-Vasuki (+2 Sword, can cast Control Water 1/day) and Vestments of the Naga Guardian (+1 Hide Armor, grants a 30ft swim speed/doubles existing swim speed and increases breath hold duration by +2 minutes) '''The Tale of the Sphinx''' ::'''Synopsis:''' The [[sphinx|gynosphinx]] Alephandrielat prefers to deage those who come to rob her lair in Porfindel's Tomb and then "raise them right" as opposed to killing them should they refuse to leave. When this backfires and one of her "foundlings" seeks revenge for her stolen life, the pacifistic sphinx recruits the party to help. ::'''Notes:''' Although it's going for moral ambiguity, the sympathy is clearly on the side of the sphinx. '''The Fall of Pygmalion''' ::'''Synopsis:''' The party is summoned to the ancient ruined city of Pygmalion by a [[medusa]] named Galatea, who seeks their help in getting revenge on the one responsible for the downfall of the city and offers them the lost treasure of Pygmalion in exchange for their help. ::'''Notes:''' Compared to some of these adventures, this is a standard dungeon-crawler. '''Call of a Mother''' ::'''Synopsis:''' When the hospice of Mother's Hope is destroyed, it inadvertently releases the long-sealed evil of Nyari, the first [[penanggalan]], and it's up to the party to stop her. ::'''Notes:''' One of the rare adventures in this series where it's a woman who fucks things up, as Nyari is released when a female mercenary commander has Mother's Hope burned down out of a mixture of paranoia and grief. ::'''New Monsters:''' [[Penanggalan]] '''Something This Way Slithers''' ::'''Synopsis:''' When the peaceful village of Jalambad once more becomes a battleground between two warring sisters who have been touched by otherworldly powers their whole lives, it's up the party to solve things. ::'''Notes:''' Whilst the adventure includes some acknowledgement for both paths, really, what savvy party in their right mind would side with an [[erinyes]] over a [[naga]]? '''Whatever It's Worth''' ::'''Synopsis:''' The party is caught up in a war amongst evil [[dwarf|dwarves]] when the dwarf [[wizard]]ess Sifgir finally completes her end of the bargain to summon a mighty [[erinyes]] army to defeat her ancient enemies, the tyrannical dwarves of the Braakendrake clan. '''Scales of Truth''' ::'''Synopsis:''' The party is recruited by an archaeologist who is seeking a fabled shrine hidden within the jungles of Numot. In fact, he is unwittingly a pawn for a trio of [[medusa]] sisters who are desperate to get their hands on a sacred relic within the shrine, even if this means killing the [[naga]]s who guard it. ::'''Notes:''' So long as your party isn't too [[murderhobo]]y, you'll probably clear this adventure successfully. ::'''NEw Magic Items:''' Tome of Understanding, Very Rare Wonderous Item, if you spend 48 hours over a 6-day period studying the book, your current and maximum Wisdom increases by +2. The Tome then loses its power for 100 years. '''Demon Block Party''' ::'''Synopsis:''' It's a lesson far too many [[wizard]]s forget: [[demon]] summoning shouldn't be treated casually. When the foolish [[wizard]] of Wolfwater forgets that lesson, his summoned demons kill him, and then decide to throw a riotous party with the ultimate plan of destroying his fortress and thus extinguishing the bindings imprisoning them within. After days of non-stop raucousness, the town is going mad, and the mayor hires the party to... uh... tell the demons to please tone down the noise. Luckily for them, the wizard's bindings include a Forbearance effect, so the risk of permadeath keeps them relatively civil. So they're willing to just bugger off back to the [[Abyss]] if the party helps them first...
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information