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Walach Harkon
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==On the Tabletop== Sadly despite his awesome potential as a character Walach not only didn't get a model, he was barely mentioned in the fluff besides what was written above and only managed to get statted out way back in the very same edition he was introduced in and the Nights Dark Master supplement for the RPG (even End Times did not give him a new statline, the poor bastard). So yeah there are no official stats for him using the flying zombie dragon mount he used in his last battle and we don't know if Khorne granted him any sort of blessing. If you wanted to do a homebrew version of End Times Walach you could modify a model of [[Zacharias The Everliving]] or some other Zombie Dragon rider and raise his default point cost to say 650 like most of the other Mortarch's or 795 to take into account the fact that the Dragon normally adds 245 points to its riderโs cost and his Pre End Times cost was 550 points. Then give him all three pieces of otherwise optional magic gear listed below and add the Frenzy rule to represent his new allegiance to Khorne. Given his already heavy armor, you wouldn't have to add any specific anti-magical Khorne-related gear to buff him. As for spells...well Khorne normally hates magic but given Walach would still have to be a Necromancer to control his Zombie Dragon you could conceivably justify him still having magic by giving him only the spells Ryze - The Grave Call and Akar'aran the Dark Riders. It wouldn't be too much of a contradiction for Walach to have summoning spells given Khorne is ok with people using magic to summon his demons. Alternatively, you could swap out the latter spell for Invocation of Nehek to heal your undead units on a 6+ roll, but a healing spell doesn't really match flavor-wise for a Khorne follower...even a Khorne worshipping vampire[[derp|...ugh.]] Anyway, as previously stated his Zombie Dragon mount is normally listed as a 245 point monster unit with the followings stats from the 8th edition: 6 Movement, 4 Weapon Skill, 0 Ballistic skill, 6 Strength, 6 Toughness, 6 Wounds, an initiative of 2, 5 attack, leadership 4. As previously mentioned it's listed as a monster and comes with the following keywords: Fly, Large Target, Scaly Skin (5+), Terror, and Undead. As for Special abilities, its Pestilential Breath attack causes -3 to armor as well as causing an S2 penalty to anyone it hits. It also has Swarm of Flies (ew!) which causes -1 to To Hit rolls in melee and if you do decide to go with the Invocation spell you could use it to heal the dragon. Fair warning though while it can really wreck the day of any enemy heavy cavalries or rank and file, it will probably die to cannons or a Heroic Killing Blow. Still, a wonderful kick-ass model even if like most fun things, it will be a magnet for artillery and mass shooting. If however, you wanted to play regular vanilla flavored Walach then feel free to use a modified generic Blood Dragon mini as a stand-in. According to the 5th edition of the Warhammer Fantasy game, Walach's is listed as a 550 point heavily armored named special character. His default mount is an undead barded Nightmare horse of the non-winged variety which has the following stats: 8 Movement, 2 Weapon Skill, 0 Ballistic skill (obviously since it's just a fancy undead horse), 3 Strength, 3 Toughness, 1 Wound, an initiative of 2, 1 attack, 3 leadership and since it's specifically mentioned as being barded it adds a +1 armor save roll. Were it on its own it would be considered a 16 point war beast but that's not important since its point cost is already included with Walach's. What is important is that it's undead and so you can use the invocation spell to heal it. As for Walach himself, he's got: 6 movement, 9 Weapon Skill, 6 Ballistic Skill, 7 strength, 6 toughness, 4 wounds, 9 initiative, 5 attacks, and leadership of 10, and thanks to his heavy armor he has an armor save roll of 4+ (3+ when mounted). In addition to this, he's a Vampire Lord and thus considered a level 3 Necromancer that comes with 2 spells from the lore of undeath. Bloodline ability-wise he comes with the following traits: Doomrider, Strength of Steel, Might of Arms, and Red Fury (any modifiers for these are already included in the above statline). In addition to the above regular non-End Times Walach can come equipped with the following magical items in exchange for an increased point cost: For 75 points extra, you can get the Crimson Blade which has a special ability determined by an extra dice roll. On a roll of 1 to 3 his opponent loses 1 attack in addition to whatever damage he would normally take. On a roll of 4 to 5 his opponent loses 1" of movement and his opponent is considered separated from their unit if they fall below their former unit's movement speed. Lastly, on a roll of 6, the Crimson Blade beheads and thus outright kills the unit it was being used against. For an extra 25 points, Walach gets his legendary Blood Chalice which he can use at the beginning of each undead turn to add one of the following abilities at a time: It can heal 1 wound point suffered in battle but does not raise his max wound stat above normal, it can raise his attack stat to 6 until the start of the next undead turn, or finally, it can transform his sword into a flaming weapon that deals two wounds instead of one and lasts until the start of the next undead turn. Finally, for an extra 50 points Walach gets the Blood Dragon Standard, a magical Standard formerly wielded by the vampire Mikael that fills all undead creatures within a 12" radius of it with HATRED for any living creatures and allows the undead to reroll its To Hit roll for the first round of the first hand to hand combat action it fights against such beings. Subsequent attack rolls are rolled as normal.
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