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Warehouse World- /tg/
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==Factions== '''Lawful Evil Farms'''- The Lawful Evil farmers were the first to begin agriculture within the warehouse, and zealously guard the secrets of their success. In the beginning, they were led by Gravefather Nito before they walled themselves off from the rest of the store. Their tactics were cruel and calculating as the early farms that rivaled their success were razed and salted. Eventually Gravefather Nito and his ilk fell into obscurity. It is unknown for how long they existed behind their walls but when they were finally breached there was no trace of the Lawful Evil Farmers. Rumors say that James Joyce knows what happened to them but he has neither confirmed nor denied such rumors. A single cryptic message was left in a cloistered corner of their holdings. It simply read "Friends." The lands the Farmers once held are currently up for grabs but some denizens claim the area to be haunted by the Farmers. None have set up permanent residence in the location as of yet. '''Pharmacia'''- An unrecognized state, High Alchemist James Joyce seeks to unite the masters of hermetic pharmacy into a major political power '''Greater /tg'''/- The largest faction, Greater /tg/ has claimed control of vast tracts of land from the borders of LE to the bakery and freezer. They have the largest militia, though many of their citizens devote the majority of their time to gaming, limiting their capacity as a martial threat. ===Organizations=== ''''The Mining Corps''''- Each settlement has their own Mining Corps, though the mines of Greater /tg/ have dug the deepest and most stable tunnels. Many refugees have taken to living in the tunnels, as the dank and dirty conditions mimic their homes before "Housefall." ''''Adventurer's Guild''''- The adventurer's guild is for rejects the militias wouldn't take. They seek exorbitant bounties for even the most trivial of tasks, and are really just a social club for outcasts looking to make a quick buck or not drink alone. There are a few exceptions, however, such as Ross 60, the magic player. ''''Palletanisim''''- A church worshiping the bountiful pallets and thanking the god of the store for its benevolence, they provide spiritual therapy for the citizens of Greater /tg/. Their chapel looks like an amalgamation of child-play house parts, scaffolding, and duct tape. A testament to the bounty the store provides. ''''High Council of the Intellects''''- The "government" of Greater /tg/, these "Intellects" squabble amongst themselves while the military does the majority of governing. They're struggling for leadership even as the populace clamors for law and order. '''''The Militia''''- The military of greater /tg/, the militia is charged with the defense of the costco, and the policing of its inhabitants. While underfunded and under staffed they largely get by using the Adventurer's Guild as mercenaries. They also provide self defense training to as many citizens as they can, but keep most guns and heavy weapons to themselves.
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