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===Magic Weapons=== *'''Giant Blade:''' 60pts for +3 Strength. Pretty straightforward. Better taken on lords with numerous attacks or vs high Armor save armies. *'''Sword of Bloodshed:''' 60pts for +3 Attacks. Most characters with this will become better at one thing - killing chaff, so maybe not worth it for S4 lords. Vampire and Chaos Lords will make full use of it though. *'''Obsidian Blade:''' 50pts for ignoring armor saves. While may seem good for fighting stuff like Chaos Knights, higher S would be more effective in any case. It can be very good on some assassin set up heroes. *'''Ogre Blade:''' 40pts for +2 Strength. Very nice. Allows a lord to take both this and solid defenses. Can be taken by heroes; heroes like skaven Chieftain can take this to hand out lots of pain cheaply. *'''Sword of Strife:''' 40pts for +2 Attacks. Even worse than +3 version, as those two attacks are not really felt. Still, may be good on sime high-strength hero. Not worth it for a lord unless you are tight on points and want a few extra shots at them. *'''Fencer's Blade:''' 35pts for WS10 and is a paired weapon. May be good for low-WS combat lords/heroes, though prevents from using a shield. Really shines on mage characters, drastically improving their chance to survive in melee, and also allows them to occasionally kill something too, which is hilaious. *'''Sword of Anti-Heroes:''' 30pts for +1S & +1A for each enemy character in base contact with the wearer or his unit. Few armies really stack characters in a single unit, and those that do - namely Ogres and Brettonia - have a ways to keep them in second row. Still worth it with new rules bringing herohammer back. *'''Spellthieving Sword:''' 25pts and each time you wound a wizard, he forgets a random spell. This would be funny as a free special rule on some creature, but totally not worth it as an item - and weapon at that - for a multitude of reasons. Skip. *'''Sword of Swift Slaying:''' 25pts for ASF. Useless for any Elves. Low-initiative chars should go for Gold Sigil Sword, they won't feel the difference. High-initiative chars will gain re-rolls to hit from this, but they normally have high WS already. Debatable worth. Take for the re-rolls and to finish challenges before the other guy gets to strike. *'''Sword of Battle:''' 20pts for +1A. Cheap and a little extra kill power, wouldn't bother with it on anything bigger than a hero. *'''Sword of Might:''' 20pts for +1S. Nice, I guess, if you want to give your hero some extra punch and magic attacks, general out done by many other weapons but it is economical if you have plenty of attacks base or expect ethereals. *'''Berserker Sword:''' 20pts for Frenzy which cannot be lost. +1A is not that great and downsides of berserker rage are not really worth the ItP (if the char has good Ld, he doesn't care for ItP that much, if the char has bad Ld, he will suffer from frenzy badly). Skip. *'''Gold Sigil Sword:''' 15pts for I10. Maaaay be useful for low-I heroes (no lord would bother with it), though not great at all, Mostly situational. *'''Sword of Striking:''' 15pts for +1 to hit. Actually, very nice. Due to how WS works (WS10 and WS3 hit WS2 on same roll), independent "to hit" modifiers are very nice. *'''Biting Blade:''' 10pts for Armor Penetration. If you really want that 1ArP, just scoop 10pts more and get Sword of Might. Skip. '''Alternate Take:''' Could be useful in small games or on a budget character, especially if you find yourself going against high armor opponents like dwarfs. *'''Relic Sword:''' 10pts for wounding anything on 5+, unless you need less. Could be neat for hunting Sphynxes, I guess, but I doubt it. Still, it's dirt-cheap, so may be worth taking on some cheap-cheap low-strength hero (say, a non-mage Warlock Engineer) to kill some monsters. Have some use on cowboy on Kadaii Destroyer hunt with 2+ Ward Save from Flaming. *'''Shrieking Blade:''' 10pts for causing Fear. Given how fear works in current edition it is actually it is playable and competitive on single heroes destined to hunt ethereals or vs moral manipulation armies. Those have fear themselves so with Blade you don't worry about Ld bubble even with low-Ld heroe. *'''Tormentor Sword:''' 5pts for granting Stupidity to a character/monster wounded by this. Once again, would be neat as special rule, useless as an item. As above, playable only on Ethereal hunter. *'''Warrior Bane:''' 5pts. A monster of character who takes wounds from this weapon loses 1A per wound taken. Last item in the trio of "would be a nice special rule but is a shitty item" weapons. It doesn't affect attacks from, say Sword of Strife ('cos those are granted and not a character's own stat). And third one to collection of cheap weapons for cheap chaff/ethereal hunter. Has a lot of potential as an anti vampire/chaos lord weapon on a tanked out lord or champion.
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