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===HQ=== *'''Commander Dante:''' Pretty damned powerful for a Chapter Master, with a jump pack, an infernus pistol (it's pretty much a melta pistol), and a power axe. He can deal with pretty much any kind of enemy in the game with a decent chance of winning. Sanguinary Guard now count as Troops when he's in the army (freeing up an Elites slot, mostly) and he can completely screw over an enemy IC unit of your choice before the game even begins. Doesn't have Eternal Warrior, so keep him away from S8+ attacks. He nullifies the scatter distance of the unit he's with, so pair him with a Honor Guard unit with multiple meltaguns to kill a tank and threaten its contents the next turn, or deliver some other killy unit with precision. Take him and Mephiston for extra lulz. *'''Chapter Master Gabriel Seth:''' Doesn't have a power weapon, but his gigantic chainsword hits at Strength 8 (in Initiative order, even!) and has Rending. Instead of making his normal attacks, he can instead inflict an automatic hit on every enemy model in base contact with him, which can be extremely useful against hordes. Also, if an enemy rolls a one to hit him, Seth kicks them in the fucking balls. I don't care if your models are female, he ''will'' find their testicles, and he ''will'' kick them. Also, he's low priced. The downside is that he doesn't buff your army in any way, so a Librarian is a better buy, but he's fine if you're doing a "fluffy" Flesh Tearers list. *'''Astorath the Grim:''' O Hai, Nao haf mai army canhas teh Red Thirst. He's basically a Reclusiarch with Artificer Armor, a jump pack, and a two-handed power axe that forces the enemy to re-roll successful invulnerable saves. And he removes the 0-1 limit on Death Company. Who needs scoring units anyway? *'''The Sanguinor, Exemplar of the Host:''' Responsible for 30% of Blood Angel hating. Your army's special character only ''wishes'' he was half as special as this snowflake. Apparently responsible for a great deal of the Blood Angels' past victories (including killing an Eldar Avatar, but pretty much every codex these days has someone or something killing an Avatar so meh) he's nowhere near as impressive on the tabletop. Yes, he has high Initiative and WS 8. Yes, he has a master-crafted power weapon and a jump pack. Yes, he has 2+ armor, 3+ invulnerable, Furious Charge, Fearless, and Eternal Warrior. However, he's still only T4 and has 3 Wounds, which means he can be shot to death by Orks or Guardsmen in one turn. On top of that, he has no ranged attacks whatsoever and can't take a bodyguard to back him up, since he doesn't have Independent Character. He also costs about as much as a Land Raider. Against mediocre opponents, you can do fine hiding him behind bawkses and keeping him out of LoS of killy guns, but he's not as good as everybody thinks he is. And his model also looks kind of silly. *'''Mephiston, Lord of Death:''' Responsible for another 30% of Blood Angel hating. Mephiston is...yeah. Okay, how to best describe this. You know Abaddon the Despoiler? You know how most armies don't have units that can reliably hold him in close-combat? You know how most armies try to throw SQUADS at him to hold him off? With his ridiculously overpowered powers, ridiculously overpowered stat-line, (WS fucking 7, S6, T6, 5 fucking wounds and Initiative 7!) Mephiston is the biggest cheese unit in the Blood Angels Codex. Expensive, but rightfully so, Mephiston can, without a doubt, kill anything in close combat. Transfixing Gaze is utter bullshit, and this power against Abaddon basically ensures victory. Basically, it's a 50-50 shot against LD10 units that you'll be able to re-roll to hits and to-wounds in combats. Mephiston can basically solo any commander in the game, including, but not limited to, Big Poppa Smurf, Yarrick, Ghazghkull, The Nightbringer... you get the picture. He's also the Blood Angels' pysker special character, but mercifully he only gets 3 powers and can't use anymore than a standard Librarian. He gets Unleash Rage (giving him preferred enemy against whatever you're facing), Wings of Sangiunous (makes him jump infantry for a movement phase, and he's already pretty mobile since he's got Fleet) and Sangiune Sword (which makes him strength 10 for an assault phase, which he's not likely to need unless he's attacking a vehicle since he wounds most things on a 2+ and has a force sword). The only things that offer Mephiston a challenge are cheating levels of good luck with tank shocking (No matter how tough he is, if he fails his death or glory roll, he goes splat), maybe a Greater Daemon (A bloodthirster would be best at this, if you are willing to spend the points, An'ggrath or Skarbrand are capable of doing this, of course using An'ggrath in all his 888 point glory to kill Mephiston is like using canister shot from a 155mm howitzer to swat an insect), The Swarmlord, ANY Grey Knights unit with Nemesis Force Weapons, thanks to their new "Daemonbane" rule and multiple, simuhltaneous Hammerhands/Mights of Titan, Necron Overlords with Mindshackle Scarabs (if he fails a Ld test on 3d6, which is about a 50% chance, you can make him whack himself in the face with his own force weapon for massive hilarity) and The Despoiler himself. However, Mephy does have his weaknesses: He has no invuln save at all (trollan Eldar players can make him Perils himself to death) and he can't take meat shields to cover him (not that he needs them anyway, though you can get something else with Independent Character to join him). He also, surprisingly, lacks Eternal Warrior, meaning that instant death weapons (but not S10 weapons, thanks to his T6) will still one-shot him (good luck getting to wound in the first place, though). All in all, if you take him, be prepared for a LOT of people to hate you. *'''Captain Tycho:''' Good ol' Cap'n Tycho, a mainstay from the olden days. He has a combi-melta, as he always had, but now it can fire the special-issue ammo that Sternguard get, making him a lot more versatile. On top of that, his close-combat attacks ignore armor and can roll 2d6 for armor penetration against vehicles. The melta gun is still better against tanks, though, so don't expect him to reliably punch out a Land Raider. **'''Death Company Tycho:''' Tycho off his happy pills. He's not as good at shooting (BS4 instead of BS5), he can no longer join a squad (for want of Independent Character), and you can't even control where he goes anymore, but he's absolutely rapetastic in close combat (+1 WS, +1 Attack, Furious Charge, Feel No Pain). He's not as useful as his saner version, though; Death Company Tycho is basically a kamikaze unit, an expensive and surprisingly easy to one-shot kamikaze unit. *'''Librarian:''' Identical to the vanilla Space Marines Librarian in statline, but has a different set of powers. Smite always makes for a decent shooting attack, but he can also sprout wings (making him move like Jump Infantry or a Jet Bike, depending on whether or not he's riding a bike) and can increase his close-combat Strength to 10. Surprisingly killy in close-combat. Still has no Invulnerable save, unless you take Terminator armor. Pretty much an auto-include if you don't run Reclusiarch or Dante or Mephiston. *'''Reclusiarch:''' Chaplain on steroids. For 30 points more, he gets +1 BS, +1 Wound, +1 Initiative, and +1 Attack. Give him a Jump Pack and stick him with an Assault/Vanguard Veteran Squad, or give him Terminator armor and stick him with a Terminator assault squad, and let him loose. *'''Captain:''' Not quite as good as the vanilla Marines Captain is (which means "even more shitty"). For one, he loses such fancy toys such as Hellfire rounds, Artificer armor, digital weapons, Auxiliary Grenade Launchers, and Relic blades. Hand Flamer/Infernus pistol don't really make up for it. Stick him in a Terminator suit if you must have his 2+ save. *'''Honour Guard:''' Just like the vanilla Command Squad, the difference being that you can take them for any HQ slot you have, not just Captains. Boast 4 special weapons, and combined with d6" scatter, can go and kill pretty much any vehicle on turn they arrive. Also, good at plasmagunning, as they have 3+, FnP from their own Sanguinary Priest, and 4 plasmaguns (which is absolutely rapetastic). They lack an invuln, though, so don't send them against dedicated melee units or hidden powerfists, or you'll lose them. *'''<strike>Moriar the Chosen:'''</strike> Fucking [[Matt Ward|Ward]].
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