Editing
Warhammer 40,000/5th Edition Tactics/Necrons
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===HQ=== *'''Necron Overlord''' - Your basic HQ choice. He's only Infantry and has lower Toughness than the Destroyer Lord, but a Catacomb Command Barge will help him move faster (MAKE SURE TO TAKE A WARSCYTHE!), and he can take some wargear that Destroyer Lords can't (namely the Phylactery, Phase shifter, and Tesseract Labyrinth). Great in close combat, and good for giving other units a boost with a Resurrection Orb. Upgrade them to a Phaeron and they can make any unit they join Relentless (which sounds awesome, until you realize that the only units that would really benefit from it are Warriors, Immortals (unless they took tesla carbines), and Deathmarks, as most Necron weapons are either mounted on vehicles or Assault... and none of those three units are good in an assault. Oh well.) *'''Destroyer Lord''' - He misses out on some of the wargear that the Overlord gets, and can't take a Royal Court, but on the other hand, he gains Jump Infantry, T6, Preferred Enemy (Everything!) and a free Warscythe instead. Great as a beatstick thanks to his better Toughness; stick him with a unit of other Jump Infantry (like Wraiths or Triarch Praetorians) and send him into the thick of it. The following are special characters: *'''Imotekh the Stormlord''' - The traditional 200+ point named hero unit. Imotekh comes with a 2+ armor save, 3+ invuln save, a Phylactery, and a Gauntlet of Fire. He also can make Flayed Ones deep strike perfectly next to a single enemy unit, and summon bolts of lightning down to zap people. In addition, he always seizes the Initiative on 4+ except against Orks, who he can't seize Initiative against at all (CUZ GREEN IS BEST, YA GITZ!). He's overall a nasty motherfucker in an army full of nasty motherfuckers. Considered to be cheese in apocalypse games. *'''Nemesor Zahndrekh''' - The senile old coot is actually a surprisingly good tactical HQ choice, giving nifty bonuses to your units each turn and even taking away nifty bonuses from enemy units. He even has a Resurrection Orb. He's not very useful in close combat though, but he works really well with Vargard Obyron, as described below. *'''Vargard Obyron''' - ''The'' close combat HQ, this guy combines good WS with a Warscythe and strong hitting power, and can even make counter-attacks against enemies that miss before he attacks, up to a maximum of 9 attacks total(!). He can also teleport around the battlefield thanks to his special mantle, and perfect Deep Strikes if he lands next to Zahndrekh. Needless to say, he and Zahndrekh work pretty well together. *'''Illuminor Szeras''' - It's like Dr. Frankenstein, except an undead spider robot. His statline is nothing special; however, he does give a bonus to one unit of Warriors or Immortals in your army, giving them either +1 Strength, BS, or Toughness for the remainder of the game (A full unit of immortals with +1 toughness will really live up to their name, especially if you have a resurrection orb nearby, seriously, they'll make plague marines look like pussies, combine with Anrakyr to really troll your opponent). He also has defensive grenades and a S8 AP2 shooting attack; if there's a "shooty" hero unit in the Necrons codex, it's Szeras. *'''Orikan the Diviner''' - This guy actually has a worse statline than the regular Overlord. So why use him? Well, he can re-roll reserve rolls for one turn, has a power weapon that re-rolls to hit, ad forces your enemy to go through Difficult Terrain on turn 1. Also, on each turn, you roll a d6- if the die roll is less than or equal to the turn you're currently on (so on Turn 3 you'd have to roll a 3 or lower) then "The Stars Are Right", Orikan goes Super-Saiyan, and gains a massive stat boost (similar in power to a C'tan Shard), complete with a 'bwahahaha!' in the rule description. However, if you roll less than or equal to the turn you're on a second time, Orikan powers down, and goes back to his original profile. Kind of a mixed bag, but beastly if you have Lady Luck's favor. Combine with a C'tan with Writhing Worldscape (turns difficult terrain into dangerous) to cause your opponent to lose approx 1/6 of his army in his first movement phase. *'''Anrakyr the Traveller''' - Comes with a Tachyon Arrow and a Warscythe, and gains the Counter-Attack and Furious Charge special rules. If you have Immortals, one unit of Immortals become "Pyrrhian Eternals" for no additional cost, which are basically just like regular Immortals but with Counter-Attack and Furious Charge, making them not quite so shitty in assault. His real strength is his ability to hack enemy vehicles, which means you can cause your mech-happy Imperial Guard opponent to shoot himself with his own tanks. Be sure to thank your kind opponent for letting you borrow his vehicle. *'''[[Trazyn the Infinite]]''' - aka "The [[Tarpit]] Breaker". [[Troll|Trollzyn]] is probably the best HQ choice you can get if you just love fucking with your opponent. He excels at wiping out hordes, thanks to his Empathic Obliterator- if he kills a model in a unit, he wounds other units like the one he killed on a 4+. This means that if he kills even a single Ork Boy, ''every single other Ork Boy in the mob'' takes a wound on a 4+, usually resulting in 10+ casualties in full strength hordes. On top of that, he can cause the Orks' Nob to go nuts and hit his own Boyz, further adding to the carnage. If he dies, he can just possess another Lychguard, Cryptek, Necron Lord, or Necron Overlord on the table and keep going as normal. And the cherry on top? ''He's scoring.'' '''Royal Court''': Any Necron Overlord or Overlord level special character (Imotekh, Zahndrekh, Anrakyr, or Trazyn) can take a Royal Court, which is composed of up to five Necron Lords and/or up to five Crypteks. Royal Court members can either be left together in one unit, or can be individually split off to join your squads of Warriors, Immortals, Deathmarks, or Lychguard (thanks to the new FAQ, if you take 2 overlords you can double these up in squads). They also don't count as Independent Characters so they can't be individually targeted in close combat. *'''Necron Lords''' - Basically a mini version of the Necron Overlord, with 1 Wound and 2 Attacks (compared to the Overlord's 3 of each) but they still hit as hard as any Overlord at a fraction of the cost, and can be kitted out similarly. *'''Crypteks''' - Essentially Necron "priests/wizards" employed by Overlords to use their space magic (otherwise known as science) to assist in battle. The stock-standard versions are nothing special, but they can be upgraded to Harbingers, at which point they gain nifty special wargear that nothing else in the codex gets. Unfortunately, apart from the cool staff each Harbinger initially comes with, you can not give the same piece of awesome additional wargear to two Harbingers from the same Royal Court. You ''can'' however take a second Overlord in your army, which would give you access to a ''second'' Royal Court as well. This way you can legally take two pieces of the same epic gear without worrying about the whole "two girls wearing the same dress to a party" syndrome.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information