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Warhammer 40,000/6th Edition Tactics/Chaos Space Marines
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===Special Rules=== *'''Veterans of the Long War:''' Remember when Chaos Space Marines were more than just Spess Muhreens with spikes? We do and [[Phil Kelly]] sure does. Those 10,000 year old pissed-off motherfuckers we know and love from Codex 3.5 are back (although in limited numbers). Units with this rule gain +1Ld and Hatred (Space Marines) - this includes ALL units from ALL the different Space Marines Codexes, including the Grey Knights. Note that if you're running Black Legion with the supplement, you have to buy this for every unit you take that can. No ifs, ands or buts. *'''Daemonforge:''' Once per game, a vehicle with this rule may re-roll armor penetration and to-wound results. However, the owner must then roll a D6 and on a 1, the vehicle loses a hull point with no saves. Every Daemon Engine in the new book has this rule, which includes Defilers, Forge Fiends, Maulerfiends and Heldrakes (but not Helbrutes or Possessed vehicles). *'''Champion of Chaos:''' Chalk this one up to [[Warhammer 40,000 6th edition|Fantasyhammer 40K]] striking again, but just like the [[Warriors of Chaos]], some CSM units can now buff themselves in service of the dark gods. Whenever a model with this rule kills an enemy character roll two six-sided dice to generate a value between 11 and 66 (one die is for the tens, the other for the ones). This result may bestow a Chaos Boon as follows (note that your squads ''must'' accept challenges, so you might want to keep a champion in each unit to accept them, the last thing you need is for your Kharn or Abaddon to direct all their attacks on some measly enemy sergeant than the rest of his squad)also, note unlike normal 2d6 or 5d3 rolls, you can't math hammer a bell curve for this to see what is most likely. Generally, unless there is a range to the roll like 21-22 for you know what, there all equally likely.: **11-16 - Nothing **21-22 - Replace model with Chaos Spawn[[Chaos Spawn|oHGODNOORLEAAAAAAGLCHGLAAHMAAAAAAKKKKSSSSSSssss ]] **23 - +1 Attack **24 - Eternal Warrior **25 - +1 Strength **26 - +1 BS **31 - +1 Initiative **32 - Return to full wounds, if unwounded gain +1 Wound **33 - +1 Toughness **34 - Shrouded **35 - Armour Save improves by 1 **36 - Melee weapon has Fleshbane **41 - Passing a Deny the Witch roll makes enemy Psyker take a Str 6 AP 2 hit **42 - Re-roll failed armor saves **43 - Melee attacks are Poisoned **44 - Crusader **45 - Hammer of Wrath **46 - Icy Aura (enemy models in base contact take a Str 4 AP 5 hit at Initiative Step 1) **51 - Adamantium Will **52 - A ranged weapon has +1 Strength **53 - Hatred ([[Angry Marines|EVERYTHING! ALL THE TIME!]]) **54 - Shred **55 - Melee attacks have instant death **56 - +1 WS **61 - Stubborn **62 - Fleet **63 - Feel No Pain **64 - Roll another d3+1 on this table (re-rolling Spawnhood and Daemon Prince results) **65-66 - Replace model with Daemon Prince. Arrrrr yeah.
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