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===Eldar Special Rules=== '''Ancient Doom:''' Pretty much every unit in the book has this rule. On the one hand, you get Hatred against anything Slaaneshi. On the other hand, you take Fear tests at -1 Ld against Slaaneshi units. This more or less evens out; the average Leadership of the Eldar is high enough that the -1 won't usually matter, although it does mean that Fear might actually matter for the first time this edition. Hatred is nice, but it will only affect the first turn of combat, and most Eldar units don't want to be in close combat anyway. So, all in all, a fluffy but largely pointless addition to the army. '''Battle Focus:''' One of the most interesting changes to the new book (and one that Kelly himself admits was [[Matt Ward]]'s idea), Battle Focus is a special rule that essentially all non-Wraith units have save harlequins (clowns) because they have to stay the same in both the eldar and dark eldar codices. It allows Eldar units to run and shoot (in either order) in the same phase. This means that the threat range of an Eldar unit is raised by d6", and it also allows Eldar to pull off the "jump-shoot-jump" shenanigans enjoyed by Jet Pack units. Also remember that Eldar units with this rule also have Fleet, so the d6 for running can be re-rolled. It isn't a ''huge'' change, but it does allow Eldar units on foot to remain more mobile while shooting. And no, it does not affect assaulting; sadly, Banshees still get no love. *On a side note, units riding jetbikes have this as well, but they can't actually Run (only Turbo Boost), so the only use of this is if you want to stick some independent character on foot into a unit of jetbikes. Since all models in a unit need to have battle focus for the rule to work, your character can join the unit and still run and shoot. Not that this will happen a lot though.
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