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===Warlord Traits=== *'''Inqusitorial Experimental Detachment''': If for some reason you want to exchange preferred enemy (nids) for something else, just in case you're fighting somebody whose army doesn't suck as hard (or you're feeling charitable) you can choose this as your Warlord trait and gain one of the following Preferred Enemy options: Orks, Tau Empire, Eldar, Dark Eldar, or Necrons. You cannot get Preferred Enemy against Daemons or Humans though, you are still playing a detachment created by the Ordo Xenos after all. Unfortunately you do have to take one of the following drawbacks if you do this: ** '''Unstable Metabolic Reaction''': Heart attacks. Whenever you test Leadership or charge, you have to test S (using the majority of the Strength in the unit). If you fail (which is 50% of the time), a random member dies, no saves. Oh BELIEVE me this will hurt, and you shouldn't be helping your enemies kill you. ** '''Anomalous Dermal Calcification''': Arthritis. Roll an extra D6 when running or charging and discard the highest. Pretty bad news against very shooty armies, especially if you fudge the roll and get stuck within range, on the other hand, what the hell are you doing charging? you're still guardsmen, not space marines (maybe because if you don't charge, you'll just get charged or gunned down anyway? Might as well get some last hits in before you bite it). ** '''Hyper-Aggressive Tendencies''': Roid rage. All D-99 units must move to the nearest enemy when making a consolidation move, and if they don't shoot, they have to run towards the enemy (aka what you would do normally). There's next to no reason why you shouldn't choose this one over the other two. Oh that's the only warlord trait you get by the way, you wanted more? Tough, go roll for them in the main rulebook.
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