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Warhammer 40,000/7th Edition Tactics/Dark Angels
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===Ranged Weapons=== Due to weird wording you can take two ranged weapons if you want, which you really shouldn't, unless it's two combi-weapons for a non-veteran dakkasarge or maybe twin pistols if you like the [[Cypher|cowboy look]]. *'''Bolter''' - Business as usual, you know what it does. The loss of the Standard of Devastation is sad and shall be mourned. *'''Storm Bolter''' - It's only 5-pts, so why not? Better on an Assault-based character. *'''Combi-weapon''' - Tried and true. One-shot melta, plasma, Grav-gun, or flamer is always handy, if you use them wisely. *'''Plasma pistol''' - The most expensive and the least popular choice. The main reason why is pistol range, which make it useful only to lay some dakka before charge - and on a terminator-armored model Combi-plasmas do this job better for less points. Still fluffy, especially for Dark Angels, a very decent pick for fluffy games. *'''Grav-pistol''' - As expensive as the Plasma pistol, and as unpopular as it is. Still it can help drop [[Carnifex|MC]] or [[Wraithknight|GC]] to I1 before combat, in which case it could make all the difference in the world: most weapons that can reliably hurt these models in melee are Unwieldy (i.e. Powerfist) and even if you plan on Rending that MC to death with Black Knights, [[Wraithlord|some of them]] can have I5. That's until you realize that as a Dark Angel it's easier for you to use a Combi-grav for this purpose with either your improved Overwatch or simply having a bike-mounted character.
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