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Warhammer 40,000/7th Edition Tactics/Eldar Harlequins
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===Warlord Traits=== Like the Inquisition codex, the Harlequins have their warlord traits broken up into several sub sections, the first three traits are generic while the remaining three depend upon your Troupe Leader's choice of Light/Dark/Twilight. Note that if you want a Death Jester or Shadowseer as your warlord, you may only roll a D3 (therefore excluding you from the three tables, but also drastically increasing the reliability with which you can predict what your warlord trait will be), but you can always roll on the BRB warlord traits if you want something else. Only "Troupe Master" the Troupe's "Sergeant" can roll for the higher traits. Solitaires do not get to roll for a Warlord trait. And... Blitz! :'''1.''' - Re-roll 1s to-hit and saving throws of 1 :'''2.''' - Warlord receives a 4+ invulnerable :'''3.''' - Warlord and his/her unit may add 1" to any form of movement (move, run, charge, consolidate, fall back, etc) ====Light==== :'''4.''' - Add [[Awesome|FOUR]] to seize the initiative attempts :'''5.''' - Before deployment, D3 units can Deep Strike, Scout or Infiltrate (your choice, in any combination) :'''6.''' - After deployment and after scout moves, you may remove the Warlord and D3 units of your choice and redeploy them or put them into reserves. ====Twilight==== :'''4.''' - You may add or subtract 2 from game end rolls if you want the game to go on a little longer or end sooner. :'''5.''' β Any to-wound roll in close combat of a six has instant death (Kisses on 5+ ) :'''6.''' β Once per game instead of moving, the warlord and his unit may βleapβ 24β in any direction, ignoring any intervening models or terrain, but cannot charge that turn ====Darkness==== :'''4.''' - enemy units in base contact with the warlord's unit roll an additional D6 when taking Fear or Morale checks, and take the worst. :'''5.''' - At the end of the game, but before the winner is declared, the Warlord and his unit get [[What|one EXTRA turn]] exclusively to them, so they can move, shoot and assault as normal, or fight on if already engaged. :'''6.''' - If your warlord ever gets killed in a challenge, roll off with your opponent, if you win or tie, your opponent's challenging model (opposite model in challenge) gets removed as a casualty as well (no saves or comebacks)
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