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===Demagogue Devotions=== A single Renegade Command Squad may pick a specialization for your Renegade Demagogue which has a sweeping effect on the options the rest of the army gets, but if you select one then it forces the character to become the army Warlord (hence why only one can take it). It is not compulsory for you to take one so you can have allied detachments without Devotions if you just want to use the generic army list. *'''Primaris-rogue Witch''' - the Demagogue becomes Psyker Lvl 1 (+25 pts upgrade to get to lvl 2), and can take powers from Malefic Daemonology, Biomancy, Pyromancy, Telekinesis and can take Rogue Psykers Covenants as Elites as well as HQ. However, Demagogue with this devotion can not take the Covenant of Khorne (Special Rules Section for details). Also becomes Fearless. *'''Mutant Overlord''' - Demagogue's army must contain at least two of the Mutants Worker Rabble units and can take a single unit of Renegade Chaos Sp-... Since I'm the only reader of 1d4chan with this wicked book, willing to re-write this article, I won't finish the sentence. Ahem, a single unit of those things as a non-compulsory troops choice. In addition, player can upgrade Ogryn Brute squads with Curse of Mutation for 15 pts. Demagogue with this devotion also grants his Command Squad Curse of Mutation (handy if you roll a lot of 1's for your cannon-fodder, er, Mutant Rabble squads), and rolls three times on the following table (Only one characteristic is amplified per roll): **'''1''' - Reduce Demagogue's I or A by -1. If rolled again, re-roll. **'''2-3''' - Add +1 to Demagogue's WS or BS. **'''4-5''' - Add +1 to Demagogue's S or T. **'''6''' - +1 to W, and model becomes Slow and Purposeful and Bulky. If rolled again, re-roll. ***Alternative opinion: Or you could ignore the random spawn hate and enjoy a super discounted unit of chaos spawn-oh shiiiiiiigibblegrubleshdgcydvaaaaaaargh! *'''Master of the Horde''' - basically, Send In The Next Wave from Imperial Guard. Whenever a Renegade Infantry Squad numbering at least 15 models gets destroyed, roll. On a 5+, identical one is placed in '''Reserves''' (<s>would be so much better if they had written it as being put into ''Ongoing'' Reserves, but [[Forgeworld|Forgeworld]]...</s> Forgeworld indicated with their FAQ that it is ongoing reserves, so yay!). It has all of the upgrades of the previous unit, but no Dedicated transport ''(unclear as to whether or not attached Enforcers return too, but we would lean toward not, as they strictly weren't bought as part of the "unit")''. If you pick this devotion, you '''must''' have at least two Renegade Infantry Platoons, but the max capacity of each Renegade Infantry Squads increases to 30. WAIT! forge world has confirmed via email that destroyed squads do indeed enter ONGOING RESERVES so drown your enemies in as many corpses as your wallet can muster! *'''Arch-heretic Revolutionary''' - Demagogue gains Zealot, and can take Covenant of Chaos at no additional cost. Any unit of Renegade Infantry or Veterans can be upgraded with Fanatic special rule for 20 pts. Renegade Enforcer cadre can take up to 10 Enforcers. While the Zealot rule and an army of "fanatics" is cool, this falls rather flat, instead of taking this 20 point upgrade most squads can take a Chaos Sigil for 5-10 which gives them pseudo fearless so long as the bearer is alive. Can be a practical primary detachment upgrade, since it allows your Warlord to have two Covenants of Chaos (one is granted from this specialization, without actually giving the "Chaos Covenant" special rule.) and thereby double up on Master of Renegade exclusives. *'''Heretek Magus''' - Old school IG mechanicum discipline-- gives bionics to almost the entire army. Much easier to think of it as the Nurgle Value Meal: Demagogue gains +1 T, 3+ armour save and gains FnP(6+). His army can take Defilers as HS and Decimators as Elites. Most of infantry units (humans, no ogryn or mutant) can get FnP(6+) for the whole squad for 10 pts, halving the cost of taking a Nurgle Covenant for most and ensuring the squad will have it to the last man. Works especially well if you want a "Nurgle" cult leader as well as Marauders. *'''Bloody-handed Reaver''' - Renegade Imperial Guard option. Demagogue gains Refractors Field and krak greandes for free, and can replace his guns with hot-shot equivalents. All army is forced to get Militia Training. Infantry Veterans can be upgraded to Grenadiers, gaining increased BS and replacing their guns with hot-shots. Tempestus much? (if you do this use converted krone bloodbound, Blood Warriors) Any infantry unit in the army, except for ogryns and Spa... you know them, can get flak armour for 10 pts flat per unit. 50 heads of Mutant Rabbles with 5+ armour for 10 pts? Why not?
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