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Warhammer 40,000/8th Edition Tactics/Adeptus Custodes
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===Cons=== *[[HERESY|You might get tired of gold after a while]] (in which case, start painting Shadowkeepers or Solar Watch instead). *You WILL get tired of the Austin Powers jokes. * You will get even more tired of the "Little Kitten" jokes. *In 8th edition a.k.a The Volume of Fire Edition your high priced (both points and dollars) Bananamen are at risk of falling to high volumes of low strength fire. There are plenty of ways to protect yourself, but [[Grimdark|even The Emperor’s Companions are not immortal in these dark times.]] *While the Custodes Forgeworld units are among the best in the game now they have rules, we can't be entirely sure that drug dealing alone will be enough to pay for things like the Orion and the Telemon. But hey, [[Adeptus Mechanicus|you only need one lung and one kidney to live.]] [[Dark_Eldar|Nobody said they have to be yours.]] *Even a single lost model will hurt like hell, and even with your buffed version of Objective Secured you can expect to struggle in holding objectives. *Only three named characters and no real diversity to them (either 1 of 2 big guys that kick ass in melee or a terrifying women that makes you wet yourself to look upon her) such as dreadnought or mounted units. There’s also no forge world HQ’s to make use of all the forge world goodies. *Without an allied detachment or Forgeworld units, your anti-armor and long-range games are severely lacking. Not a huge problem for Custodes but using Allarus Terminators, Vertus Jetbikes and Contemptor Dreadnoughts to deal with TEQ heavy or mechanized armies can be quite expensive. *No psykers means no Deny the Witch. Sure, you have Aegis of the Emperor and some relics/strats that can help with this, but you will want a dedicated Psyker defense. Bringing in an allied detachment with a psyker or a few Sisters of Silence, or([[Warhammer_40,000/Tactics/Imperium(8E)#Adeptus_Astra_Telepathica|both]]) is a good idea. * You might be considered [[That Guy]]. *Your Battle Plans are, for the most part, very basic and therefore easily predictable. The vast majority includes getting your Custodians up the pitch and into combat recklessly fast with no regard for actually holding Objectives. Of course, the only ultimate objective the Custodians care for in the fluff is saving old Emps, so what do you expect? Elaborate plans are for [[Tzeentch|pussies]]. * A pure Custodes list without allies isn't very competitive in 8th, you can bring allies to reliably win. **As you scroll through the unit analysis section, you might notice one major thing: this is the only army in the game where forge world units make up more than half of all available units (14 FW to 11 GW). As a result, practically the only way to make a pure Custodes list faintly competitive is to use Forge World, which is a problem if you’re poor like most of the editors of 1d4chan are. Hey! The sucker punch here, however, is that there are not yet forge world HQ variants of the forge world units. So no jet pack captain to deep strike with your jet packs. No uber jet bike captain to escort your uber jet bikes. And no terminator captain with the uber power Fist to lead your murderball of S: 10 destruction. **Another negative is that some local store tournament organizers or puritan players may not allow Forge World units to be used in "official" games. This is highly subjective to your local competitive scene. Do note that official GW tournaments and any tournaments following the ITC rule set decree that all currently supported Forge World units are fully legal for use. *You will suffer against anything with decent invulnerability saves or stuff like quantum shielding that allows a model to ignore high damage weapons. Regardless of how good you are in combat, things like Wulfen and bike squads with TH/SS will gladly stay and fight you, or worse chase you down. Fail one save and you're gone, while it might take two attacks from us to kill a multiple wound model. Custodes rely on high damage per hit to kill their targets as opposed to eg. The imperial guard who rely on rate of fire, and in the 8th edition a high rate of fire is king. The good news is that your basic guns are only 2 damage, so while they can still knock a decent chunk of wounds off a target, they'll still be quite hard to stop with stuff like Quantum Shielding. This only gets better in CC as you now have an eye-watering high number of attacks to add to high S and AP characteristics, essentially making you become the Imperial Guard Shooting Phase when in combat. D3 damage again also helps you dodge QS.
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