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Warhammer 40,000/8th Edition Tactics/Eldar
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====Cons==== *All of your {{W40Kkeyword|Infantry}} models (except for a select few) go squish. T3 is not much. May be remedied with countless negative to hit modifiers and with a new wounding/AP mechanic Heavy bolters are no longer our nemesis. We are extremely reliant on our armour saves and stacking negative hit modifiers to survive, so high AP weapons and/or anything that lets you ignore cover (Like Imperial Fists or Iron Warriors in general) means you have already won half the fight against Eldar. *While we have some units that can do serious work in the close combat phase, we should generally stay out of it unless it is to sweep up units at the end of the game. With a few exceptions, the majority of our {{W40Kkeyword|INFANTRY}} models are only S3 with very few options to effectively bypass it the way Drukhari or Harlequins can. *Many of your average infantry's basic and heavy weapons may be slightly stronger, but have considerably shorter ranges than their equivalents in other armies. While this is slightly alleviated with the Eldar's faster movement, the loss of Fleet and Battle Focus getting nerfed means getting your troops in range is far more committing and far more punishable than before. *All Aeldari Special Characters are still overcosted for what they do even if most of them did get buffed. <s>Thankfully Eldrad got a price drop so is definitely much more usable.</s> Aaaand now he got a price increase thanks to CA 2019. *[[Derp|Most vehicles have lost the ability to take Vehicle equipment.]] <s><span style='color:red;font-size:110%;font-family:serif'>.....You have our sympathies Xenos, we know the path you walk....</span></s> <s>{{BLAM|HERESY!}}{{BLAM}}</s> {{FWIP}} Apologies, Commander. It appears as though a Mon'Keigh Political Officer managed to escape...May I keep his hat?<span style='color:red;font-size:110%;font-family:serif'>.....Un-augmented dolt, you scorched my robe.....</span> *Virtually your entire list is extremely specialized, bar a few exceptions. While this helps these units perform admirably against their intended targets, it can make them virtually useless when forced to engage enemies outside their specialty. Additionally, many of the units in these dedicated roles (particularly your Aspect Warriors) may even struggle to do the jobs they're ''designed'' for without support from a nearby Warlock/Farseer to bring them up to par with their equivalents in other armies (that are either inherently more cost efficient, effective or any combination thereof). This can be a particular challenge for newer players. *From a modelling perspective, a massively disproportionate amount of your unit choices are still in Finecast Resin, or even Metalcast. What's worse is most of the resin models happen to be some of the more iconic eldar units (almost all of the Aspect Warriors, their respective Phoenix Lords and the Avatar of Khaine, for example). This is compounded by the fact that as a non-Imperial/Chaos faction, the Eldar are on the ass-end of new model releases and the few recasts/kits they create are drip-fed once every half year or so. Because of this, unless you're great at molding GreenStuff or an expert kitbasher, your Craftworld infantry will be extremely difficult to customize. <b> Plastic Aspect Warriors Confirmed FUCK YEAH! (At least Banshees.) </b>
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