Editing
Warhammer 40,000/9th Edition Tactics/Eldar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Cons==== *Though a sight more durable than their clown or evil cousins, your roster suffers from subpar armor and toughness compared to many other factions. Your infantry (bar the Wraith units) are well and truly threatened en-masse by the basic weaponry of virtually every other faction in the game while the anti-vehicle weaponry available to most opponents can burn through the slightly weaker armor on your hover tanks with greater ease than they would against their counterparts in other factions. You need to hit first and hit hard. This is even more crucial in 9th edition now that hit modifiers no longer stack, removing the one major (spammable) defense you had. *You know how Imperial factions have troop choices that you actually ''want'' to take, because they're that good? Flexible, cost efficient and, most importantly, deadly? Yeah, [[FAIL|we don't do that here]]. Your troop slots are inarguably a tax due to how expensive per model they are and/or how little they actually contribute once they're on the table. You're pretty much only ever going to want to take the bare minimum troop choices necessary to field a Battle-Forged army if you're wanting to stay competitive. **Not helping things is that the Dire Avengers, one of your most reliable units who can fight worth a damn, got thrown into the overcrowded Elites slot. Though at the same time they did get a lot better. *You pay a bit of a premium for your aspect warriors and wraiths, point wise. The latter moreso than the former but expect to pay between 17 and 25 points per model for the most part, up to 30 in the most extreme of circumstances and 40 for your small wraith units. And that's without any upgrades. You're gonna feel losses when you take them *Where specialization is fantastic when your Aspect Warriors are doing the job they were built for, it's a death sentence in almost every other circumstance. With static loadouts and no flexibility available to your infantry (and some vehicles), your units will struggle to accomplish anything meaningful when caught outside their element. While this can introduce a welcome tactical challenge for more experienced players, newer players may find their units taking severe punishment for seemingly minor mistakes. *The maximum range on most of your guns is notably shorter in comparison to other armies' equivalents. While your units can close the distance to use them much more quickly due to their mobility, it guarantees they're respectively going to be in range for a retaliatory volley of firepower or even an enemy charge. Unless you completely finish off a unit you're attacking or exploit Battle Focus to hide after shooting, expect casualties. *9th ed has focused on cramming your army into one detachment rather than 8th encouraging multiple, combine that with the new codex putting more units into the elite slot on top of those that resided there... yeah, you might be hurting for slots a bit. *Though the start of 2022 came out swinging with some much needed model revamps, with even the first brand new unit in years... a significant portion of your army is still made out of fine-cast resin, debatably the highest percentage out of any other 40k faction. Swooping Hawks, Warp Spiders, Striking Scorpions and Fire Dragons are the big ones that fall into this category and while aesthetically they've aged rather well... for resin at least, they're still notably subpar compared to the current standards of today. Some of the older plastic kits are also starting to show their age, such as the Dire Avengers, Vypers and Falcon variants. *Battle Focus has a good few restrictions on it.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information