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Warhammer 40,000/9th Edition Tactics/Eldar Harlequins
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===Cons=== * As a good army in the competitive scene, even moreso than the star of the codex that you're listed in, you're at risk of being labelled as that guy. * You're incredibly fragile, even compared to other elves. Even though you've got invulns literally everywhere, your clowns are squishy T3 1 wound models meaning that even the humble lasgun is lethal to you, especially since GW decided to make that 4++ a 5++ invuln instead to try and nerf 'em competitively. If you can't hit first and hit hard, in nicer terms things will go poorly. Never mind the average armour save for infantry is 6+ (7+ on Shadowseers, god knows why) means that if their invulns are somehow negated, your clowns will fall apart even easier than guardsmen. * In addition to the above: this is seriously the Harlequins greatest disadvantage. You pay a premium for your models (kinda), but unlike other elite armies, you don't have some bullshit to fall back on like Custodes (T5) or Necrons (regen). [[Fist_of_the_North_Star#Kenshiro|Lethality through sheer number of attacks]] and crazy mobility shenanigans are this army's gimmick, which means that you absolutely need to keep everything from getting shot at before you can close the gap and engage blender mode and kill your target before they can start throwing dice back at you. * Miniscule selection of long-range firepower. The best you have is 36" on your Voidweaver's guns. * Small pool of units to choose from- Two HQs, one Troops, one Fast Attack, two Elites, one Heavy support, and a transport. Most Harlequin armies are going to look very similar each other in terms of units. At the very least there are rumours of something new coming later on down the line, so... hope? * Your models are pricey, in points and dollars. With melee upgrades on your clowns it'll bring 'em up to the same cost as Howling Banshees. Moreso if you give them pistols. * Modifiers cap at +/-1, which probably hurts Harlequins the most of all Eldar factions in 9th. Rip Suit of Hidden Knives cheese. * They're Clowns, and field a huge number of floating vehicles. Prepare for endless Pennywise jokes. * Being rolled into the Craftworld codex did lose you some things, even if it was an overall net positive. * One of, if not THE hardest armies to paint well due to the multicolored checkerboard patterns on many of their units, though you are of course free to paint them however you'd like.
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