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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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===Cons=== *The Leagues are ''nothing'' like the Squats they replaced, at least in terms of general design. Sure, they're still pseudo-Nords, but gone are the [[Goliath Mega-Cannon|over-compensating dick guns]] and the rough METAL BAWKSES of the [[Leviathan]], they now have a clean, almost Militarized-NASA-aesthetic, kinda like the [[Tau]]. *It's unreleased and "brand-new", don't expect armies for cheap until a while after the codex has been out. **To build off that: you are a brand new army. GW has spent almost 40 years adding units to other armies. As yours is so young you lack the variety of other factions and have less unit choices. **If you're going to be buying more than a thousand points of these guys, '''don't'''. The army is nowhere near complete, and just like Primaris and Beast Snaggaz, any new unit they release will be a lot better than another Sagitaur or Land Fortress. *You ''will'' be locked into a certain playstyle, which looks like it's going to be a lot of transports and a lot of bikes. Historically, those armies get old and obsolete really fast. Just ask any serious Marine or Guard player how they'd feel about running mostly Razorbacks or Chimeras. The Leagues will be banking their playability all around those special rules. *You might be able to advance, but you're not really going anywhere fast, with the exception of bikes *Very little mortal wounds protection, and even your own Psyker in the Grimnyr only gets one Deny base, so Psychic shenanigans will hit you hard *No innate protection against combat attrition for your large troop units and very little morale-play in general. Granted, nobody cares, but it's still worth noting *Transport options kind of suck, requiring two Sagitaurs to transport a single 10-model troop unit, and limited ways to mount your characters outside of a Land Fortress. *In most respects, the Votann can be compared to Marines, with one critical difference: you have fewer melee attacks per model. What you ''do'' have isn't ''bad'', but you may struggle to compete against [[World Eaters|assault]] [[Blood Angels|oriented]] [[Tyranids|enemies]]. *Following on from the above, most of your melee options are a bit underwhelming. The Einhyr can work well but aren't exactly stellar in melee, and though Cthonian Berserks are much better, they still require some sort of transport to get them up the board due to their fragility, and even your Einhyr Champion and or Kahl will need some work to get the most out of them *Not an Imperium faction, so no freeblades, inquisitors or <s>souping with Imperial factions</s> you <u>can</u> soup with Imperials but you can't get "Agents of the Imperium", so both you and whoever is the main force will lose the mono-faction bonuses. *Broken as fuck. Tournaments have preemptively disallowed Votann lists, partly because no one has counter-plays yet, but also because they're an unknown quantity. This is a con because just like the [[Fish of Fury]], or 8th Ed 3++ Castellans, [[That guy|everyone's going to fucking hate you]]. Be honest, anyone buying 2k points of Leagues for an army this bare is either doing it to abuse their rules or they really like space dwarfs and are OK with it being on display. **Do expect changes to this as the months pass. Even now, with the codex fresh off the presses, GW seems to be aware about how people have called this shit broken and have hiked up the points costs for everything on top of one somewhat significant revision.
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