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Warhammer 40,000/9th Edition Tactics/Space Wolves
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===Cons=== *No heavy weapons in Grey Hunter or Blood Claw squads (which is compensated by adding Wolf Guard, but not wholly). Blood Angels players will (might) rub it in by mentioning their access to Heavy Flamers. *You won't be able to play Space Wolves without people constantly reminding you to [[Furry|Wolf your wolf]]... seriously its fucking ridiculous on /tg/. With Fenris being in the middle of the Great Rift , "Yiff in Hell" jokes now hit pretty hard. A vocal minority of neckbeards and salty nerds consider Wolves [[Mary_Sue|Mary Sues]] worse than the Ultramarines. Thus the hate is widespread. *Santa Grimnar jokes will never end. Thanks [[Games Workshop]] *Grumpy old man Bjorn jokes are funny at first, then become annoying after the first ten minutes. *[[Nazi|PETA]] *Also helmets seem to be a precious commodity to the space wolves, so be prepared to rage paint bare bearded space marine heads or buy some off the secondary market. *While the extra bling looks nice when well painted and can alleviate some of the boredom of painting 30+ troops by focusing on making each one look individual, it also makes things more time consuming. Consider purchasing a few codex marine kits to mix in to reduce the sheer quantities of wolf bling you have to paint. As an added benefit, this is also your best way to get ahold of meltaguns, flamers, one-handed power axes, and combi-weapons.
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