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Warhammer 40,000/9th Edition Tactics/World Eaters
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====Cons==== * You lack any subfaction rules within your subfaction, E.I. Thousand Sons Great Cults. The best you have is an army of renown for Khornate Daemonkin. * You have an incredibly small roster, warlord traits, relics, stratagems, etc. Even legion subfactions from CSM have more than the World Eaters. * Khorne says that blowing up shit with your brain is for pussies so no psykers for you. * Despite being a full melee army, there is no advance and charge. In fact, there is a lack of fast attack options like Raptors or Bikers. While your army will be a monster in melee combat, it is hard to get there. * Limited options for shooting. I mean, we all knew this would be the case, but this combined with the 2 previous points means that the enemy can remain ''just'' out of reach of your dudes' ability to kill them. * The World Eaters have no Chaos Lord on foot. Your only lord is on a Juggernaut [[derp|despite no berzerkers on their own steed to accompany him.]] * No unique Terminators like '''[[Thousand Sons]]''' and '''[[Death Guard]]''' got. Instead, you have CSM Terminators with +1 attack baked in and “Accursed Weapons” instead of any useful melee weapons. * There is a lack of ignoring invul saves. * Lord Invocatus is more viable than Angron in his own army. Think about that for a moment. * While the FW units didn't get any special legion traits like Contagions and Cabbalistic Rituals for being ported over, this specially hurts the World Eaters, as this means that seeing your Contemptor or Fellblade go up in flames means that you won't be getting anything from them dying. (Blood tithe points are gained from ANY unit dying, including these FW units. after all Khorne cares not from where the blood flows)
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