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Warhammer 40,000/Tactics/Daemons of the Ruinstorm (30k)
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===Force Organization Charts for the Age of Darkness=== '''<u>Crusade Force Organization Chart</u>''' Pretty balanced. This is the one that most players think of when building their army lists and will be using most of the time. *'''Compulsory:''' 1 HQ, 2 Troops **'''Optional:''' +'''2''' HQ, +4 Troops, +'''4''' Elites, +3 Fast Attack, +3 Heavy Support, +1 Fortification, +1 Lord of War *Allied Detachment available *'''Compulsory:''' 1 HQ, 1 Troops **'''Optional:''' +1 Troops, +1 Elites, +1 Fast Attacks, +1 Heavy Support <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''<u>Optional Force Organization Charts</u>''' Most 30k players will presumably be most familiar with Space Marine armies. In their cases they lose the ability to use a Rite of War the moment they decide to select an alternative FOC, so they tend to get forgotten about and utterly neglected when it comes to army selection. With Daemons of the Ruinstorm '''this is not the case'''. You do not lose anything by switching to a different chart, and with your rather slim selection of choices on the whole you should look at the alternatives any chance you get. <div class="mw-collapsible-content"> '''<u>Onslaught Force Organization Chart</u>''' Extra Heavy Support you say? Extra Lords of War you say? This gives you the opportunity to terrify your opponent when a gang of T8 death machines all turn up on his doorstep that are immune to T4 or below. The trade off is the loss of some troops choices, but you weren't looking to claim objectives, right? With fewer '''compulsory''' troops taxes you can skip the Lesser Daemons and move immediately to the Possessed chaff and save points for the big beasties you really want to take. You also go second, so you give the opponent the ability to mess with your warp markers before you have the chance to do anything about it. *'''Compulsory:''' 1HQ, 1 Troops, '''1 Heavy Support''' **'''Optional:''' +1HQ, +3 Troops, +4 Elites, +2 Fast Attack, +3 Heavy Support, '''+2 Lords of War''' *Can't take Fortification or Allies *'''Rolling Thunder:''' You always go second, unless you can seize the initiative. But you don't really care, you've brought your steam rollers to this fight. '''<u>Castellan Force Organization Chart</u>''' Daemons with castles? Um... not really. This army really depends upon being aggressive, and having fortifications in your deployment zone won't do you any good unless there are objectives that your opponent really needs to wrestle from you. However the compulsory troops tax means that a lot has to be spent on Lesser Daemons and Beasts before you can deploy anything on the table to actually fortify your battlements. *'''Compulsory:''' 1HQ, 3 Troops, '''1 Fortification''' **'''Optional:''' +1HQ, +3 Troops, +2 Elites, +1 Fast Attack, +3 Heavy Support, '''+3 Fortification''', +1 Lord of War *Allied Detachment available **'''Compulsory:''' 1HQ, 1 Troops **'''Optional:''' +1 Troops, +1 Elites, +1 Fast Attacks, +1 Heavy Support '''<u>Leviathan Force Organization Chart</u>''' This could be hilarious... you get ONE UBER DAEMON with a warlord trait, with the ability to add... TWO UBER DAEMONS. All of the traditional rules apply to the primary detachment, so you still get an Aetheric Dominion as well as three Warp Markers. If you don't get first turn you can play the shell game while your opponent has to guess where the big beastie wil come from. Unfortunately an allied detachment has to be a different faction to the primary detachment, so you can't just add in more optional daemons (unless you summon them via conjuration powers). Best saved for smaller games where you get to be [[That Guy]] and spend 600+ points on one unit, while your opponent has to spend point taxes on Troops units that literally cannot hurt you ''(like tactical marines)''. Expect lots of [[Rage]] and nobody to play you ever again. *'''Compulsory:''' 1 Leviathan Lord of War **'''Optional:''' +2 Lords of War *Allied Detachment (Optional) **'''Compulsory:''' 1HQ, 1 Troops **'''Optional:''' +1 Troops, +1 Elites, +1 Fast Attacks, +1 Heavy Support. *Can't take Fortifications *'''The Leviathan Lord of War:''' What it says on the tin. He is now your Warlord, is scoring and gains the following Warlord Trait. *'''Legendary Destroyer:''' The Warlord may fire Overwatch with weapons that AREN'T Primary Weapon or Blast ''(this is lost on Gargantuan Creatures)''. May Overwatch at different targets, but a single weapon may only Overwatch once per turn ''(YMMV)'' Gains ''Monster Hunter'', ''Tank Hunter'' and makes enemies take Fear tests on 3D6 and pick the two highest, now we're talking!. </div> </div>
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