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Warhammer 40,000/Tactics/Deathwatch(7E)/Kill Team
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==Unit Analysis== ===Troops=== *'''Veterans:''' Honestly these guys are probably going to be your entire Kill team. A mildly kitted out Veteran Squad can easily pop the 100 point limit in Kill Team. A veteran squad consists of 5 veterans one of which can be upgraded into a Watch Sergeant, and another which can be upgraded into a Black Shield. *'''Intercessors:''' Can be useful, but only because of Deathwatch special ammunition. Load auto bolters with AP-2 for a fast and deadly [[MEQ|MEQ]] killer, or a stalker pattern bolt rifle with long range ammunition for a 42 inch AP-3 kill shot. *'''Reivers:''' Pretty much pointless when regular deathwatch veterans all get power swords and bolters for 3 points less. ===Elites=== *'''Vanguard Veterans:''' Expensive (double the cost of a normal marine) but with storm shields and thunder hammers baseline, these guys make a high-risk high-reward sideboarder. *'''Terminators''' Terminators are expensive and fragile for their cost, coming with a 2+ armor save and 5+ invuln baseline, but can be improved with the Deathwatch's armory. Storm bolters gain the benefit of special ammunition, and while 4 shots hitting on 3's, wounding on 4's and having AP-2 is pretty lethal, they do become more expensive when given to the deathwatch. A terminator with a storm shield and a thunder hammer will run you between one third and a full half a kill teams price, so you need to rely on RNG for the invuln saves, lest you lose most of your team to one well timed plasma overcharge. Captains and Chaplains in terminator armor are legal in commanders, and give the deathwatch a nice alternative to the inordinately expensive [[Watch Master|Watch Master]]. ===Commanders=== *'''Watch Master''' As previously mentioned, this guy is one of the most expensive commanders in the game. For that hefty 125 point base price however, you get some pretty impressive pieces of kit. Firstly, he gets a [[Adeptus Custodes|Custodes]] guardian spear for free, 6 wounds, 2+ WS and BS, and a 4+ invuln. To top that off, for two command points he allows any ally within 6 inches to [[Awesome|re-roll any failed attack roll for the rest of the turn.]] That may sound expensive, until you realize he can also be a command point generator, effectively neutering the price. [[Derp|Yikes.]] *'''All the other ones''' Deathwatch can also take most of the other space marine commanders, though they don't have any major changes other than deathwatch ammunition.
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