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===Meh-lites=== Just to let you know, the IG Elite choices are the worst section of units in the codex. They cost a lot point wise, and model wise. If you like fluff, you might enjoy a few of these. If you like to fuck with your opponent and laugh your ass off, these may be for you. *'''Ogryn Squad:''' For about the entirety of your team, you have 4 big targets. But thanks to the restricted points limit, Ogryn might be able to shine, maybe. Your best bet is to slowly pick off enemy units one by one. Give your specilists (which is about all but the leader ogryn if you decide to just take ogryn) some nasty close combat based specialty rules. Just remember to keep them in cover. While each Ogryn has a large amount of wounds, they will have to absorbe large amounts fire. Best bet is to take 3 Ogryn with a vet squad so that at least you have both a shooting and melee side to your army. *'''Ratling Squad:''' Those guys are snipers - and while cool in theory, they wound '''everything''' on a 4+ - even against Gaunts or Grots. With Killteam rules, these little halflings have a hope. At most, you can take 10 of these little buggers. Place them all around in cover that gives great line of sight. Give your specilists some nasty shooting perks, and watch as these buggers pick off the enemies kill team. Granted, once melee becomes a factor, you will lose, and lose horribly. Best advice if you use any form of Ratlings is to keep them in cover, out of melee range, have line of sight of enemies, and hope your opponent doesn't break your team. *'''Psyker Battle Squad:''' A full Psyker Battle Psyker Squad in Chimera costs like a Leman Russ, while not having the same degree of survivability. You also lose the advantage of a strong psychic power. Your only advantage is the large number of blast templates. But since every model is a unit in themselves, all you have is a str 1 attack. Your Las pistols will do better damage. Best to avoid. *'''Storm Trooper Squad:''' Storm Troopers are fairly poor in the main game because they're dramatically overshadowed by the (cheaper, scoring) Veteran Squads. However, since scoring is no longer an issue and you're going to fill points very fast anyway, Storm Troopers shine... to a point. Firstly, they have those AP 3 <s>hellguns</s> hot-shot lasguns, which are vital in a game mode where armor is (almost) everything. Additionally, they have a number of neat special rules, which can keep your opponents guessing... except they can't use Deep Strike, so one of them is pretty much useless. Still, Scout/Move Through Cover or Infiltrate/Pinning are both really useful. Sadly, the Storm Trooper squad can't take a Valkyrie as a transport, but they can still take a Chimera (although, in that case, you won't have a full unit of ten). They also suffer from low Leadership compared to most other armies, but then you're playing Guard, so you should be used to that. In any case, keep them close to cover and pick your targets judiciously, and they'll go far. *'''[[Sly Marbo|GUARDSMAN FUCKING MARBO]]:''' Marbo is...well, he's confusing, since it's not clear whether the Kill Team deployment rules or his own rules take precedence. Until a FAQ is made (''if'' a FAQ is made), it's best to avoid using him. It also doesn't help that he's more than a quarter of your team. That being said, Marbo is hilarious and fits right into the fluff for Kill Team, as well as being Fearless (so you don't have to worry about him running away when you break).
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