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Warhammer 40,000/Tactics/Kill Team(8E)
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===Scouting Phase=== After the terrain is set up but before your kill teams are placed, each player secretly chooses 1 of 6 pre-battle actions to perform in the scouting phase to either give themselves an advantage or counter opponents' Scouting Phase actions. '''1. Scout Out Enemy Forces:''' Set aside up to 20% of your kill-team when deploying them; they are set up after normal deployment takes place. '''2. Plant Traps:''' Select up to d3 pieces of terrain. Enemy models that move within 1" of those terrain pieces (or start/finish a move within 1" of them) trigger the trap. The model then rolls a d6, taking a mortal wound on a 1. Regardless of whether the trap caused a wound or not, enemy models treat the trapped terrain and a 1" space around it as dangerous terrain. '''3. Disarm Traps:''' Cancels the effect of Plant Traps, if it was used. If Plant Traps was not used, this does nothing. '''4. Scout Out Terrain:''' d3 pieces of difficult/dangerous terrain no bigger than 8" in any dimension can be moved through without movement penalties. Additionally, models which take a mortal wound from this terrain ignore the wound on a 5+. '''5. Take Forward Positions:''' After deployment, up to 20% of your kill-team can make a normal move as if it was the Movement phase. '''6. Eliminate Sentries:''' If Take Forward Positions was used, up to 20% of your models can make a shooting attack as if it was the Shooting phase, targeting enemy models that were moved by Take Forward Positions. If Take Forward Positions was not used, this does nothing.
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