Editing
Warhammer 40,000/Tactics/Kill Team(8E) Xenos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===ELD Special Rules=== *'''Battle Focus:''' Like in vanilla 40k, the Eldar ignore any to-hit penalties incurred when firing their weapons after moving and/or advancing (Heavy weapons are excluded from this rule). Since almost all of your weapons will be assault-class, there is almost no reason to not advance your troops every single turn to maximize your Guardian Defenders' and Dire Avengers' threat range. *'''Ancient Doom:''' Re-roll failed hit rolls in the Fight phase if charging or being charged by a model with the {{W40Kkeyword|Slaanesh}} keyword. However, being within 3" of one adds 1 to Nerve tests. This is primarily a fluff rule, since currently there's only one faction that ''can'' be {{W40Kkeyword|Slaanesh}}; specifically Chaos Space Marines choosing Slaneesh for their Mark of Chaos. Seeing as how ''ideally'', you wouldn't willingly engage MEQ targets in hand-to-hand combat with Storm Guardians, it's unlikely this rule will really come into play. *'''Crewed Weapon:''' Heavy Weapons Platforms can only take actions (move, shoot, etc.) if a non-shaken Guardian Defender is within 3" of it. If it shoots, one such Guardian Defender is unable to shoot that phase. Heavy Weapons Platforms cannot charge, do not gain experience, and can never be specialists or join a Fire Team. This is something of a handicap for any Asuryani looking for advanced long-ranged firepower, since other factions have access to Heavy/Demolition Specialists who ''don't'' have to effectively pay for two models shooting only one gun between them and can actually benefit from Specialist status. *'''Ghost Warrior:''' Applied to your Wraithguard and Wraithblades, this rule prevents them from gaining experience. For one-and-done games, not an issue. For campaigns, however, this sucks pretty bad. Thankfully your Wraith units are strong enough on their own that they can still contend against the other factions in spite of this handicap.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information