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Warhammer 40,000: Boltgun
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==Weapons== So you know how on the table top each weapon has a strength score that is used against a target's toughness to determine your odds of doing a wound? [[Awesome|Boltgun has that exact system.]]. Much like the tabletop, every weapon has a Strength value, and every enemy has a Toughness value. If your weapon has less Strength than the enemy's Toughness, you do less damage, and vice versa. These values more or less line up with tabletop stats, but they are also displayed on-screen, so that even casuals can pick the best weapon for any encounter. So attempting to shotgun (str 3) a chaos terminator (T5) take a long time to chew through the health but a strength 7 plasma gun cut through the armor like butter. But of course a terminator is far less common then a chaos cultest and a plasma gun lacks the rate of fire to deal with an unwashed horde, so all weapons have a place and target in your armory. Also note the terminator has T5, so future proofed for tenth edition. * '''[[Chainsword]]:''' Your basic weapon. Unfortunately, unlike [[Doom]] or even [[Warhammer 40,000: Space Marine|Space Marine]], killing enemies with it won't automatically provide you with health and ammo. Still, it's good at putting some distance between yourself and the enemy, and is strong against just about anything not wearing power armour. Melee attacks will interrupt your enemies and stagger them for a short time. You can also hold the button down to lock onto your foes from a short distance, although this does not work as well on small enemies such as Nurglings. With enough skill (or patience), you can even use a well-timed melee attack to jump up ledges. Mashing the button repeatedly will rev the sword in order to stack more damage. This is essential for chewing through tougher enemies, like making sure that Aspiring Champion gets gibbed so he doesn't get back up again. * '''[[Bolter]]:''' Of course you'd be getting one, the game is literally named for it! A pretty reliable basic gun that can handle most things, and can delete weak enemies with a single shot. Can be upgraded with Dragonfire, Vengeance or Kraken Round pickups for some extra punch. Also gets upgraded to S5 (and +15 per mag) when Machine Spirit'd. Also, considering where you come across it, this thing is likely a Relic Bolter. * '''[[Shotgun#In Warhammer 40k|Shotgun]]:''' No self-respecting Boomer Shooter is complete without a shotty. This one appears to be based on a Deathwatch's Assault Shotgun, though oddly not having the S4. Despite that, it's very good at turning Cultists, Horrors, Nurglings and Plague Toads into paste. Turns into a nasty ricocheting weapon (with an accuracy boost!) when upgraded by the Machine Spirit. * '''[[Plasma gun]]:''' Packs a punch, but it has warm-up, and cooldown periods before and after shooting that you can't ignore just by switching weapons, and after overheating, it starts hurting YOU with each shot. Interestingly, its initial niche is more akin to a traditional rocket launcher with high area of effect and high contact damage, but it does turn into a more rapid fire version when you overload the gun, and getting the Machine Spirit on it both expands the magazine and also eliminates the self-damage from overheating! * '''[[Heavy Bolter]]:''' The heavy machine gun version of a bolter, essentially. Best for clearing out entire rooms or big targets without moving. Pro: no reload. Con: Eats ammo like popcorn but GOD it is a demon thresher. Stick a Machine Spirit on it for ungodly amounts of [[RAPE]] by removing the movement speed penalty while firing. * '''[[Imperial_Ordnance#Vengeance_Grenade_Launcher|Vengeance Launcher]]:''' Because this game takes place in Graia, this thing obviously makes a return... with a vengeance. Upgraded to hold 6 rounds, which are now automatically detonating, this thing mulches groups of cultists and other T3 enemies whilst also being a credible threat against heavier targets with multiple stickies. Upgrades to S4 with the Machine Spirit. * '''[[Meltagun]]:''' Pretty much treated as an upgraded Shotgun (which makes sense based on how it's been described in lore before and how it was in [[Warhammer 40,000: Space Marine|Space Marine]]). While it has more range than you may expect, it's still best suited for up close. Its ability to mow through multiple targets in a line arguably puts it in a similar family as an FPS railgun. Extremely damaging but low ammo cap, so always keep one fully loaded for unloading on bosses or a surprise encounter of Aspiring Champion. * '''[[Volkite Caliver]]:''' <strike>The first appearance of a Volkite weapon in a video game.</strike> Making its return after being one of many Volkite darling-children in the hit vidya [[Warhammer_40,000:_Mechanicus|Warhammer 40K: Mechanicus]]. Essentially a lightning gun that melts Chaos Marines, Terminators and Aspiring Champions... as well as cultists, horrors and nurglings. Instead of making your enemies do the burny dance, however, it instead makes them explode on death, injuring anyone nearby in the process. * '''[[Grav-Cannon]]:''' [[Rape|The Big Fucking Gun]]. Don't let the S5 rating fool you - it's a giant black hole laser that turns all but the toughest enemies to spaghetti in seconds. However, it uses ammo up quickly and said ammo is rare, so like the BFG in [[Doom]] you're gonna want to be conservative on when you use it. *'''[[Grenades & Explosives#Frag Grenade|Frag Grenade]]:''' Basic grenade, detonates after its fuse burns out and has a convenient AOE indicator. Best used to handle mobs of chaff. Hits surpisingly hard too. *'''[[Grenades & Explosives#Krak Grenade|Krak Grenade]]:''' Slightly rarer grenade that detonates upon contact. Great for dealing with problematic single targets, in particular one-shotting Chaos Marines. *'''[[Grenades & Explosives#Vortex Grenade|Vortex Grenade]]:''' Only found in secret areas, and for good reason. This thing is so powerful it can easily help you turn bosses into paste. It's the only thing that's stronger than the BFG equivalent of the game, so use it wisely - using it on mooks ''will'' get you {{BLAM}}-ed for wasting extremely valuable Imperial assets.
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