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Warhammer 40,000: Kill Team (HoR)/Tactics/Chaos Daemons(8E)
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===Artefacts of the Empyrean=== Unlike most relic-type weapons, these have the added penalty of giving a free VP if the bearer is killed. *'''Herobane, the Duelist's Zweihander''': {{W40kKeyword|Khorne}} only. You got a pretty beefy power sword for your boss at S+1 AP-3 D2. Especially worthwhile in single combat, where the wielder can re-roll 1s to hit. *'''The Biting Betrayal''': {{W40kKeyword|Slaanesh}} only. This thing's only a decent weapon at AP-1 D2, but there's a bigger gift here: if an enemy within 3" rolls a 1 to hit in close combat, they'll instead hit another enemy. This can potentially run a bad round of combat for your enemy. *'''Pestiferous, the Boiling''': {{W40kKeyword|Nurgle}} only. You get a curious bolter-like gun with Assault 4. This makes you a decent gunner, but your BS is still swingy. Your only benefit from this is re-rolling 1s to wound. *'''The Mirror of Regrets''': {{W40kKeyword|Tzeentch}} only. This lets you replicate any weapon the wielder was attacked with in melee. That power fist? Yours. That super-special chainsword? YOURS. Of course, this issue with this is that it expects you (a fucking daemon of Tzeentch, with your non-existent gains) to fight in hand-to-hand combat and not at range or with powers. *'''The Kin-Gift''': Leader only. It's not very remarkable for a sword, with S+1 AP-1, but it re-rolls all hit and wound rolls against other {{W40kKeyword|Chaos}} models, making it insane for an anti-Chaos matchup. *'''The Herald of Ruin''': One-part Instrument, one-part gun, all-part reference. As an instrument, it doubles all benefits offered, and as a gun, it's only slightly better than a flamer with assault d3 S4 AP-1 D1.
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