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Warhammer 40,000: Kill Team (HoR)/Tactics/Feral Orks(7E)
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==Armoury== *'''Grisly Trophies''': Makes them cause fear. Not bad for 5 pts but a lot of units in the game have ways of getting around fear, so keep that in mind. *'''Buzzing Squig Clumps''': Counts as an assault grenade. These are only 1pt each, and since you will proably not reach the point limit exactly, you might as well take a few of these. *'''Warboar''': This can be taked by the Brute or the shaman, it changed unit type to cavalry and gives +1T/A and rending. Since rending is your only source of AP3/2 outside of the stonecleava these have a lot of utility. Just remember they prevent you from climbing. ===Brute Only=== *'''Biggest An' Greenest''': +1T and FNP(6+). Problem is, it costs more than brute. Skip this one. *'''Sniffer Squig''': ===Shaman Only=== *'''Black Bone Stikk''': Gives the shaman stikk master crafted. Not that great as it only allows you to re-roll 1 failed to hit roll and you will be making 4+ attacks in a turn. *'''Totem Skull''': Lets friendly models within 9" re-roll failed invulnerable saves. Since almost all of your units have one, this is an alright upgrade, but you lose your choppa to take it. ===Troll Only=== *'''Fermented Fish''': A cheap upgrade that lets you roll a d6 at the beginning of the shooting phase, and on a 2+ the troll noxious breath attack gets torrent until end of turn. Quite a good upgrade. *'''Random Trinket''': Roll a d3 at the beginning of them game, and you get one of the following. **1. You re-roll '''successful''' it will not die rolls. Obviously you don't want this one. **2. You gain adamantium will. Fine, but psykers are kind of limited anyway. **3. The troll gains hatred of everything.
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