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Warhammer 40,000: Kill Team (HoR)/Tactics/Grey Knights(8E)
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===Rites=== Like other Marines, you have access to Rites, special rules that alter how your marines operate as a team. *'''Rite of Thorns''': Your guy can counter-attack for every 1 to hit that your enemy rolls. It's a bit of a shame that they can't be used if your marine dies before they can strike back, but for 10 points, it's some extra revenge. *'''Rite of Blood''': Your guy adds +1 to casting rolls for each wound lost, which gives you a game to balance wounds with power. Best suited to paladins and strike forces meaning to really spam Hammerhand. *'''Rite of the Dragon''': Strike and Terminator Justicars only. +1 WS, it's all well and fine. *'''Rite of Leadership''': You gain the Rites of Battle aura of a Grand Master, which is a nice little bonus for your leader. *'''Rite of Brotherhood''': Leader only. You get one warlord trait. Congratulations, now you can spam First into the Fray on a tiny table.
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