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Warhammer 40,000: Squad Command
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==Pros and Cons== '''PROS:''' * Huge array of units with at least partially-sense-making mechanics. * Lots of really interesting setups with the environments and weapons - [[Power Fist]] your way through a wall before sweeping it with flamers, or run enemies over with a Landspeeder. * Really good dialogue and command interpretation in the PSP version. * Lots and lots of gun weapons for every unit, from Scouts using Shotguns and Heavy Bolters to Terminators butt-fucking everything in a cone with heavy flamers. * The Plasma Gun is actually FUCKING LORE ACCURATE,except for not overheating. * Features the best Space Marine chap {{BLAM}} '''CONS:''' * Only three factions each for Space Marines and Chaos. Specifically, [[Ultramarines]], [[Imperial Fists]], [[Salamanders]], [[Black Legion]], [[Word Bearers]] and [[Emperor's Children|some purple chucklefucks]] respectively. * Combat system has a steep learning curve. * [[Bolter]]s don't make much sense. They shoot like assault rifles and, for some reason, the likes of [[Chaos Cultists]] and [[Space Marine Scout]]s can take dozens of shots from them before dying. * You can, for some reason, hack a [[Predator Tank]] to death with a [[chainsword]]. And because melee attacks cost <s>no</s> four action points (usually out of thirty), engaging any enemy in close combat just about spells instant death to anything in one turn. * Terribad voiceacting on both sides in that nobody sounds like Space Marines at all. The Loyalist Marines sound largely uninterested in the conflict and Chaos Marines are so horribly cheesy with their "generic evil villian" voices that its hard to take them seriously. * DS Version is [[Nurgle]]-grade [[AIDS]]. * Computer-controlled enemies are [[Tau|cover-camping shits]].
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