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Warhammer Army Project/Chaos Dwarfs
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===Cons=== *Elite army, all the CD units are '''very''' expensive save for the Hobgoblins, though it gets evened out with the war machines. *Few of the units have any real synergy with each other, with half the army list favoring a stationary, defensive battle plan and the other half needing to quickly get into combat to be most effective. *Most of your synergy will be Ashstorm based. *The equipment is expensive, Blunderbuss 'specially. *The magic equipment armoury is, surprisingly, not very good and Chaos Dwarfs were completely skipped in the Magic Items expansion, so expect to be mostly equipping your characters with gear out of the main rulebook. *If you go Hobgoblin-heavy you only have 3 options and they are cannon fodder at best. The army has two viable yet very different play-styles. By virtue of access to many top tier war machines, engineers and wizards, Chaos Dwarfs can be played similarly to their western cousins, the Dwarfs, just with the added benefit of hurling magical death as well as rockets and molten lava. That's just good customer service! Alternatively you can skimp on the artillery and go full frontal assault, Γ la Chaos Warriors lite, complete with lots of fast monsters and rock solid elite infantry. Mixing the two styles sees the army lose a lot of its effectiveness, particularly against canny opponents who will pull apart stranded combat units or unguarded warmachines piecemeal.
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