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===Understanding Your Army=== I almost think that knowing your enemy and understanding your army works hand in hand. If you think about it, you spend all this time making up your army list, and for what? Each army list is designed to accomplish a certain thing on the battlefield. Playing for fun is one thing, but you're also playing, so your troops are victorious. This is why army design is crucial and how you can make the best out of your army composition. Remember that this is not advice on how to min-max your army; it's about making your army work for you. As a general of any given army, you must find a medium where you're comfortable with the units you've taken and you understand fully how they work. The best way to do this is by assigning battlefield roles. Take Sword Masters, for example; what do they do best? They generate CR by ripping up lowly troops in combat, but they die as fast as a swift breeze. What's the job of Spearmen? Or Skavenslaves? To hold the line and await reinforcements, using their superior numbers and ranks to tie the enemy down. To be a successful general, you must know your units like the back of your hand. Understand each unit's functionality and purpose, but most importantly, understand why you put them in your army in the first place. The greatest threat to most units in a High-elf army is long combats. If you cannot break a unit, you will need to minimize the amount of damage they can do back to you in the following turns. Remember, your troops hit rather hard but tend to die very easily.
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