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Warhammer Fantasy: Character Traits
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==Stat Changes== WFRP gives characters varying starting stats and sometimes, a roll can give a higher starting stat than average. This section is meant to represent above average starting stats where a character has higher stats than their normal counterpart. A character could have lower than average starting stats or simply hasn't progressed very far in their career, so these may also be subtracted from the character if someone wants a character that's especially cheap. Note that these do not count towards the point limit of purchasing other character traits. Mawseeker and Giantbreaker (Ogre Kingdoms) no longer count towards points limits. *Movement (+5pts): Add one to Movement. *Weapon Skill (+/-10pts): Add or subtract one to Weapon Skill. Note that Weapon Skill still can't go above 10. *Marksman (+/-10pts): Add or subtract one to Ballistic Skill. *Strength (+/-20pts): Add or subtract one to Strength. Cannot be combined with Giantbreaker from Ogre Kingdoms. *Toughness (+/-30pts): Add or subtract one to Toughness. Cannot be combined with Mawseeker from Ogre Kingdoms. *Wounds (+/-20pts): Add or subtract one to Wounds. Cannot be combined with Massive Monstrosity from Vampire Counts. *Initiative (+/-5pts): Add or subtract one to Initiative. Note that Initiative still can't go above 10. *Attacks (+/-10pts): Add or subtract one to Attacks. Obviously, a character cannot have attacks below 1. Non-monsters cannot have attacks go above 5. *Leadership (+/-5pts): Add or subtract one to Leadership. Note that Leadership still can't go above 10. *Extra Spell (25pts): Wizards only. The Wizard can generate one additional spell. This trait may be taken up to three times, Wizards who use the Lore of Dark Magic or Lore of High Magic may take the trait up to four times.
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