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===Deck-Building=== [[File:Shadespire-DeckBuilding101-Cards1krs.jpg|thumb|left|250px|Two Objective Cards.]] So that's pretty simple, but this is where Warbands and deck-building comes into it. Each player has two decks; a Power Deck of 20 cards (or more) with at least 50% of your cards being upgrades and an Objective Deck of at least 12 cards as of Harrowdeep. A large amount of the cards available are Neutral and usable by everyone, but there's a good amount of Faction Cards that only the specific Warband can use. The Objective Deck is the one that will win you the game, since it has the collection of cards that will award you Glory Points. Your choice of Objective Cards is crucial for your gameplan, and ideally you should have a combination of high-risk, five Glory Points cards and the easy-to-claim one Glory Point cards to tackle those situations where RNG fucked you over. The Power Deck is the one where your Ploys (aforementioned God-cards of Awesome, dagger symbol) and Upgrades (eh, gear symbols) goes. They should help you achieve your Objectives obviously, but some are just so good that they should be in all decks if you can make them fit. Cards like Confusion (switch two models in base contact) and Sidestep (Friendly model moves one Hex) are awesome to help you get into bashing range without using Activations on Move Actions. Generally, anything that gives some additional movement fucking rocks. Only half of your deck can be Ploys. Starting with Nightvault, Spells are also added as a part of the Power Deck. If you need advice, GW put some example decks up on their website based on dev team recommendations and decks that won major tournaments. GW has decided balance will be maintained by a banned and restricted list. Only three cards are banned, but restricted forced a big hit on aggressive warbands. Unlike other restricted lists you can only choose three (previously five) cards from the whole restricted list. Good luck with that.
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