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===Class Features=== <tabs> <tab name="Warlord Leadership"><center> {|class="wikitable sortable" cellpadding="5" cellspacing="0" align="center" border="1" width="100%" |+ Choose 1 of the following |- align=center align=center ! Feature ! Effect ! Source |- |Battlefront Leader |Gain training in Heavy Armor as well as the Battlefield Shift Encounter Power |<ref group="Features" name="MP2-83>[[Martial Power]] 2 p.83</ref> |- |Canny Leader |You and all allies within 10 spaces gain +2 to Insight and Perception checks. |<ref group="Features" name="MP2-82>[[Martial Power]] 2 p.82</ref> |- |Combat Leader |You and all allies within 10 spaces gain +2 to Initiative. |<ref group="Features" name="PH-114">[[Dungeons & Dragons 4th Edition]] [[Player's Handbook]] p. 144</ref> |}</center></tab> <tab name="Commanding Presence"><center> {|class="wikitable sortable" cellpadding="5" cellspacing="0" align="center" border="1" width="100%" |+ Choose 1 of the following |- align=center align=center ! Feature ! Effect ! Source |- |Bravura Presence |When an ally you can see spends an Action Point to make an extra attack, they can run a risk. If they hit with their attack, they can make an extra move or basic attack. If they miss, they give Combat Advantage to all enemies until the end of their next turn. |<ref group="Features" name="MP-103">[[Martial Power]] p.103</ref> |- |Insightful Presence |When an ally you can see spends an Action Point for another action, they gain a bonus to their defenses equal to half of either your Wisdom or Charisma modifier until the start of their next turn. |<ref group="Features" name="MP2-82 /> |- |Inspiring Presence |When an ally you can see spends an Action Point for another action, they restore an amount of HP equal to half of your level + Intelligence modifier. |<ref group="Features" name="PH-114" /> |- |Resourceful Presence |When an ally you can see spends an Action Point to make an attack, the attack gains extra damage equal to half your level + Intelligence modifier. If the attack misses, you gain THP equal to half your level + Charisma modifier. |<ref group="Features" name="MP-103" /> |- |Skirmishing Presence |When an ally you can see spends an Action Point to make an attack, they can immediately shift a number of spaces equal to either your Intelligence or Wisdom modifier. |<ref group="Features" name="MP2-82 /> |- |Tactical Presence |When an ally you can see spends an Action Point to make an attack, their first attack roll gains a bonus equal to half your Intelligence modifier. |<ref group="Features" name="PH-114" /> |- |}</center></tab> <tab name="Inspiring Word"><center> Inspiring Word<ref group="Features" name="PH-114" /> Your mandatory healing power as a Leader that's usable multiple times per encounter (two at the start, but ups to three at level 16). One ally within Burst 5/10/15 can spend a healing surge and heal an extra amount of HP that scales based on level. </center></tab> <tab name="Archer Warlord"><center> Archer Warlord<ref group="Features" name="MP2-82 /> A radically different way to build a Warlord, you lose proficiency in chainmail and light shields but become proficient in military ranged weapons. Thankfully, you can still use Strength for your ranged attacks. </center></tab> </tabs> <div class="toccolours mw-collapsible mw-collapsed" data-expandtext="Show References" data-collapsetext="Hide References">
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