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==[[Forge World]] wants a word with you...== FORGE WORLD JUST RELEASED A FULL BUNDLE OF LIKE 5 TITANS FOR THE COST OF ONE WARLORD TITANS. RIP APOCALYPSE. ALSO TITAN LEGION GAMES ARE NOW POSSIBLE WITHOUT BEING A DRUG LORD. As for April 2015, Forge World, our favorite "sell your liver to buy our AWESOME products" company has decided to add the Warlord Titan as a playable unit in the Horus Heresy ruleset. It's up to the reader to decide [[Fail|what]] [[Skub|to]] [[Awesome|think]] about it. NEW UPDATE: GW HAS RELEASED A NEW $180 (In Australian money) FOR EVERYONE WHO ISN'T A HEROIN DEALER [https://www.games-workshop.com/en-AU/Adeptus-Titanicus-Warlord-Titan-2018]. Note that this is for the new board game "Adeptus Titanicus" and is a fraction of the size of a real Warlord. This thing is smaller than a 40k Imperial Knight and is from a game where Knight models are smaller than Space Marines. === 7th Edition / Horus Heresy Games === The Titan itself is nothing short of an unstoppable death machine, with a bunch of unique rules that were apparently made for the sole purpose of making it impossible to be taken out by anything besides another Warlord Titan. To clarify: *It has '''THIRTY''' Hull Points and AV 15/15/14 in addition to its six void shields, and gets a 5+ invulnerable save against any attacks that breach its shields. *It can aim its Blast weapons wherever it likes, rather than being forced to only target enemy units which lets it vaporize Invisibility spamming Deathstars. *In addition to the normal Super-heavy Walker rules, it can't be hurt by Haywire attacks, dangerous terrain, or any non-witchfire psychic powers, can never be locked in an assault, and can only be hit by infantry and MCs in assault on a roll of 6+ (5+ if the unit assaulting it is a GC or another super-heavy walker). Oh, and it has Armored Ceramite too so melta weapons won't do shit either. Additionally, its Stomp attacks use a Large Blast template. *The only thing keeping it from being completely broken is the fact that its base cost is 2750 points, which can increase up to 3050 points. *Nearly all of its weapons options are free, and it has a pair of built-in weapons that allow it to Overwatch on top of giving it the ability to fire Snap Shots with them at BS2. You know, in case someone ignores the whole "assault is worthless against it" thing. *In the absurdly rare event it ever does get destroyed, it produces a 36-inch blast that has a 1 in 3 chance of being Strength D no matter how far you are from the center of the blast. As ridiculous as it already is to own a Reaver Titan, never mind deploy one into the tabletop, anyone who has the cash to buy a Warlord would probably be better off using that money on something they can actually use, as the odds of finding someone stupid enough to go up against a Warlord are roughly equal to that of the Traitor Legions renouncing the Dark Gods and returning to the light of the Emperor. It's possible a group of friends or perhaps entire gaming clubs could put money together to buy a Warlord, and while that's probably the only way to make buying one reasonable, again, finding another group of friends or gaming club that would (or could) go up against it would be problematic to say the least. The price of this whale penis of wallet rape comes to a glorious total of Β£1,240, $2000 USD and $2629 AUD. That's about as expensive as a used car in good condition or a few months of gas. It's almost as if the Warlord is actually an elaborate prank on GW's part, and whenever one actually sells the Forge World crew filling out the order slow whistles and says "Bugger all, some dumb wanker actually ''bought that''?" God-Emperor save us all. === 8th Edition === Because it apparently wasn't good enough in 7th, the 8th edition Warlord was upgraded with the Macro rule, an invul save, more than doubled its hull points, starts the game shooting at BS2+ and can move 18". *It has 70 wounds (yes, 70 wounds) at toughness 16 (This means a Lasgun or a Bolter has the same chance of wounding it as a Meltagun or a Power Fist) with a 3+ invul against everything that doesn't come from a melee weapon, including the mortal wounds which normally bypass all saves. The invul drops to 4+ after 10 wounds, and 5+ after 30 wounds, but frankly its 2+ armour save won't care much. *All but 2 of its weapon options have the Macro special rule, which double any damage caused to other Titanic keyword targets. It's instakilling Imperial/Renegade Knights with each weapon and leaving other Titans on the verge of destruction. *All of its weapon options are free, but then it costs 4,000 points. Chapter Approved! 2017 has massaged this up to 6K, a 50% increase in points. But let's be honest, if you're using Titans in general then points are clearly not a concern for you. *It has 5 attacks x 4 for every 1 attack in close combat at S16 doing 3 damage each unless you give it a dedicated close combat weapon, in which case it becomes 5 attacks at S32 doing 12 damage each. *It can simply walk out of combat whenever it likes to no negative effect and can shoot non-Titanic units within 1" of it normally. And it comes with guns that let it Overwatch. *All enemy models within 9" gain a d6 to their morale checks, so anyone not simply slain by its attacks has a high chance of pissing themselves and fleeing. *Instead of rolling for advancing just go waltz right up 8".
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