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==General Strategy== <s>As mentioned above, ',most Khador warjacks are extremely focus-hungry and lack viable ranged options on top of being extremely slow. They can do some real damage in melee, true, but it's a rare Khador list that fields more than one or two 'jacks at a time. Unless you're playing Karchev the Terrible, the faction's dedicated 'jack-focused warcaster, you're going to be running a lot of infantry.</s> This become obsolete. Khador jacks in MK3 are powerful tools at player disposal. They're cheap, durable, trade well into basically everything and can mitigate the low SPD stat using threat extender spells most Khador casters have (mobility, boundless charge, road to war, energizer, etc). Some Khador lists contain bricks of jacks, with some spikes like Karchev running around 8-10 jacks. Nonetheless with the new Steamroller 2017 rules, some zones can be controlled only by infantry units, so most list do include one or more infantry units (even if small and cheap units, like, for example, kayazy eliminators). Khador has a ''lot'' of competitively viable options for foot soldiers. These range from the cheap-as-dirt [[Imperial Guard|Winter Guard]] to the heavily armored and elite [[Space Marines|Man-o'-War Shocktroopers]]. Iron Fang Pikemen can put the serious hurt on even heavy targets in melee. Widowmakers can chew through <s>light infantry</s> single wound infantry faster than blinking. <s>The Assault Kommandos offer incredible board control and anti-infantry suppression</s> (Another shit unit, not sure what the original author wanted to say here. They do not do anything of note right now). Whatever role you need filled, there is a Khador infantry squad for the job. They can shoot, they can chop, they slice and dice and if you order now you get a FREE UA. <s>Get used to the idea of your warjacks playing support for them; most warjack selection for Khador is centered around fulfilling a role that the infantry you're taking can't, such as cracking heavy enemy 'jacks that get too close, while your infantry do the heavy lifting</s>. In Mk3 Jacks are as good as infantry, both capable of effectively control the board. You can play jack or infantry heavy and it's completely up to the player to choose which way to go. Khador's warcaster selection is as varied as its infantry. In this single faction, you have models like Supreme Kommandant Irusk, who is a purely support 'caster dedicated to buffing your infantry, and Orsus Zoktavir, the Butcher of Khardov, who just goes balls-deep in the enemy and hacks things apart on his own. As a general rule, though, Khador 'casters don't have particularly stellar FOCUS, and it's also a rare 'caster who doesn't come with at least one major buff for your infantry. So, with such a varied faction, it's hard to put your finger on a single unified strategy, but as a general rule, Khador units prefer melee to ranged combat. While you do have some respectably shooty squads at your disposal, Cygnar is still the king of ranged combat - but that's okay, because while they cower in their trenches, your troopers are storming across the fields, bayonets fixed and pikes at the ready, preparing to crush the honorless cowards in a wave of steel and Khadoran pride.
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